GeForce GTX 950A vs Quadro 500M

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 950A and Quadro 500M. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 950A and Quadro 500M. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 950A
Quadro 500M

Main Specs

  GeForce GTX 950A Quadro 500M
Power consumption (TDP) 75 Watt 35 Watt
Interface MXM-B (3.0) MXM-A (3.0)
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 950A has 114% more power consumption, than Quadro 500M.
  • GeForce GTX 950A is connected by MXM-B (3.0), and Quadro 500M uses MXM-A (3.0) interface.
  • GeForce GTX 950A has 1 GB more memory, than Quadro 500M.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and Quadro 500M - with Fermi.
  • Core clock speed of GeForce GTX 950A is 293 MHz higher, than Quadro 500M.
  • GeForce GTX 950A is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of GeForce GTX 950A is 202 MHz higher, than Quadro 500M.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8
QHD / 1440p 2−3 0−1
low / 720p 24−27 1−2
medium / 1080p 14−16 0−1
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 2400% more, than Quadro 500M.

Full Specs

  GeForce GTX 950A Quadro 500M
Architecture Maxwell Fermi
Code name GM107 GF108
Type Desktop Workstation
Release date 13 March 2015 22 February 2011
Pipelines 640 96
Core clock speed 993 MHz 700 MHz
Boost Clock 1124 MHz
Transistor count 1,870 million 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 44.96 11.20
Floating-point performance 1,271 gflops 268.8 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 2002 MHz 1800 MHz
Memory bandwidth 32.03 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 5.0 2.1