GeForce GTX 950A vs Quadro 5010M
In this comparison between GeForce GTX 950A and Quadro 5010M you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 950A will be the best choice, for others Quadro 5010M will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 950A
Quadro 5010M is a Laptop Graphics Card
Note: Quadro 5010M is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Quadro 5010M here:
Main Specs
GeForce GTX 950A | Quadro 5010M | |
Power consumption (TDP) | 75 Watt | 100 Watt |
Interface | MXM-B (3.0) | MXM-B (3.0) |
Memory type | DDR3 | GDDR5 ECC |
Maximum RAM amount | 2 GB | 4 GB |
Display Connectors | No outputs | No outputs |
Check Price |
- Quadro 5010M has 33% more power consumption, than GeForce GTX 950A.
- Both video cards are using MXM-B (3.0) interface connection to a motherboard.
- Quadro 5010M has 2 GB more memory, than GeForce GTX 950A.
- GeForce GTX 950A is used in Desktops, and Quadro 5010M - in Mobile workstations.
- GeForce GTX 950A is build with Maxwell architecture, and Quadro 5010M - with Fermi.
- Core clock speed of GeForce GTX 950A is 543 MHz higher, than Quadro 5010M.
- GeForce GTX 950A is manufactured by 28 nm process technology, and Quadro 5010M - by 40 nm process technology.
- Memory clock speed of GeForce GTX 950A is 702 MHz higher, than Quadro 5010M.
Game benchmarks
high / 1080p | 12−14 | 9−10 |
ultra / 1080p | 7−8 | 6−7 |
QHD / 1440p | 2−3 | 0−1 |
low / 720p | 24−27 | 21−24 |
medium / 1080p | 14−16 | 12−14 |
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 25% more, than Quadro 5010M. | ||
high / 1080p | 20−22 | 16−18 |
ultra / 1080p | 16−18 | 14−16 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 40−45 | 35−40 |
medium / 1080p | 21−24 | 16−18 |
The average gaming FPS of GeForce GTX 950A in Battlefield 5 is 19% more, than Quadro 5010M. | ||
low / 768p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 950A and Quadro 5010M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 190−200 | 160−170 |
medium / 768p | 150−160 | 130−140 |
ultra / 1080p | 80−85 | 70−75 |
QHD / 1440p | 45−50 | 40−45 |
4K / 2160p | 30−33 | 30−33 |
high / 768p | 120−130 | 100−110 |
The average gaming FPS of GeForce GTX 950A in Counter-Strike: Global Offensive is 16% more, than Quadro 5010M. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 30−35 | 27−30 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce GTX 950A in Cyberpunk 2077 is 2% more, than Quadro 5010M. | ||
low / 768p | 100−110 | 90−95 |
medium / 768p | 80−85 | 70−75 |
ultra / 1080p | 50−55 | 45−50 |
The average gaming FPS of GeForce GTX 950A in Dota 2 is 14% more, than Quadro 5010M. | ||
high / 1080p | 14−16 | 10−12 |
ultra / 1080p | 12−14 | 10−11 |
4K / 2160p | 5−6 | 4−5 |
low / 720p | 30−35 | 24−27 |
medium / 1080p | 14−16 | 12−14 |
The average gaming FPS of GeForce GTX 950A in Far Cry 5 is 33% more, than Quadro 5010M. | ||
high / 1080p | 21−24 | 18−20 |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 85−90 | 75−80 |
medium / 1080p | 40−45 | 30−35 |
The average gaming FPS of GeForce GTX 950A in Fortnite is 20% more, than Quadro 5010M. | ||
high / 1080p | 21−24 | 16−18 |
ultra / 1080p | 16−18 | 14−16 |
QHD / 1440p | 6−7 | 4−5 |
low / 720p | 40−45 | 35−40 |
medium / 1080p | 24−27 | 18−20 |
The average gaming FPS of GeForce GTX 950A in Forza Horizon 4 is 22% more, than Quadro 5010M. | ||
low / 768p | 75−80 | 65−70 |
medium / 768p | 65−70 | 55−60 |
high / 1080p | 24−27 | 18−20 |
ultra / 1080p | 10−11 | 8−9 |
QHD / 1440p | 1−2 | 0−1 |
The average gaming FPS of GeForce GTX 950A in Grand Theft Auto V is 18% more, than Quadro 5010M. | ||
high / 1080p | 8−9 | 6−7 |
ultra / 1080p | 6−7 | 5−6 |
4K / 2160p | 2−3 | 1−2 |
low / 720p | 21−24 | 18−20 |
medium / 1080p | 10−11 | 8−9 |
The average gaming FPS of GeForce GTX 950A in Metro Exodus is 25% more, than Quadro 5010M. | ||
low / 768p | 100−110 | 100−110 |
ultra / 1080p | 95−100 | 90−95 |
medium / 1080p | 100−110 | 95−100 |
The average gaming FPS of GeForce GTX 950A in Minecraft is 4% more, than Quadro 5010M. | ||
high / 1080p | 20−22 | 18−20 |
ultra / 1080p | 16−18 | 14−16 |
low / 720p | 45−50 | 40−45 |
medium / 1080p | 21−24 | 20−22 |
The average gaming FPS of GeForce GTX 950A in PLAYERUNKNOWN'S BATTLEGROUNDS is 12% more, than Quadro 5010M. | ||
high / 1080p | 12−14 | 12−14 |
ultra / 1080p | 9−10 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 18−20 |
medium / 1080p | 14−16 | 12−14 |
The average gaming FPS of GeForce GTX 950A in Red Dead Redemption 2 is 15% more, than Quadro 5010M. | ||
low / 768p | 45−50 | 35−40 |
medium / 768p | 27−30 | 21−24 |
high / 1080p | 14−16 | 12−14 |
ultra / 1080p | 9−10 | 8−9 |
4K / 2160p | 7−8 | 7−8 |
The average gaming FPS of GeForce GTX 950A in The Witcher 3: Wild Hunt is 23% more, than Quadro 5010M. | ||
low / 768p | 95−100 | 90−95 |
medium / 768p | 55−60 | 50−55 |
ultra / 1080p | 30−33 | 24−27 |
high / 768p | 45−50 | 40−45 |
The average gaming FPS of GeForce GTX 950A in World of Tanks is 9% more, than Quadro 5010M. |
Full Specs
GeForce GTX 950A | Quadro 5010M | |
Architecture | Maxwell | Fermi |
Code name | GM107 | N12E-Q5 |
Type | Desktop | Mobile workstation |
Release date | 13 March 2015 | 22 February 2011 |
Pipelines | 640 | 384 |
Core clock speed | 993 MHz | 450 MHz |
Boost Clock | 1124 MHz | |
Transistor count | 1,870 million | 3,000 million |
Manufacturing process technology | 28 nm | 40 nm |
Texture fill rate | 44.96 | 21.60 |
Floating-point performance | 1,271 gflops | 691.2 gflops |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 2002 MHz | 1300 MHz |
Memory bandwidth | 32.03 GB/s | 83.2 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (11_0) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.1.126 | N/A |
CUDA | 5.0 | 2.0 |
Laptop size | large | |
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