GeForce GTX 950A vs Quadro P600

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 950A and Quadro P600. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 950A and Quadro P600. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GeForce GTX 950A

Main Specs

  GeForce GTX 950A Quadro P600
Power consumption (TDP) 75 Watt 40 Watt
Interface MXM-B (3.0) PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs 4x mini-DisplayPort
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  • GeForce GTX 950A has 87% more power consumption, than Quadro P600.
  • GeForce GTX 950A is connected by MXM-B (3.0), and Quadro P600 uses PCIe 3.0 x16 interface.
  • GeForce GTX 950A and Quadro P600 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and Quadro P600 - with Pascal.
  • Core clock speed of Quadro P600 is 437 MHz higher, than GeForce GTX 950A.
  • GeForce GTX 950A is manufactured by 28 nm process technology, and Quadro P600 - by 14 nm process technology.
  • Memory clock speed of Quadro P600 is 3010 MHz higher, than GeForce GTX 950A.

Game benchmarks

high / 1080p 12−14 16−18
ultra / 1080p 7−8 10−11
QHD / 1440p 2−3 4−5
low / 720p 24−27 35−40
medium / 1080p 14−16 21−24
The average gaming FPS of Quadro P600 in Assassin's Creed Odyssey is 50% more, than GeForce GTX 950A.

Full Specs

  GeForce GTX 950A Quadro P600
Architecture Maxwell Pascal
Code name GM107 GP107
Type Desktop Workstation
Release date 13 March 2015 14 November 2017
Pipelines 640 384
Core clock speed 993 MHz 1430 MHz
Boost Clock 1124 MHz 1620 MHz
Transistor count 1,870 million 3,300 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 44.96 37.37
Floating-point performance 1,271 gflops 1,117 gflops
Length 145 mm
Memory bus width 128 Bit 64 Bit
Memory clock speed 2002 MHz 5012 MHz
Memory bandwidth 32.03 GB/s 64.13 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 5.0 6.1
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