GeForce GTX 950A vs Quadro T1000

If you are going to buy a new graphics card and are choosing between GeForce GTX 950A and Quadro T1000, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 950A stacks up against Quadro T1000, check out specs charts below.
GeForce GTX 950A
Quadro T1000

Main Specs

  GeForce GTX 950A Quadro T1000
Power consumption (TDP) 75 Watt 50 Watt
Interface MXM-B (3.0) PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 950A has 50% more power consumption, than Quadro T1000.
  • GeForce GTX 950A is connected by MXM-B (3.0), and Quadro T1000 uses PCIe 3.0 x16 interface.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and Quadro T1000 - with Turing.
  • Core clock speed of Quadro T1000 is 402 MHz higher, than GeForce GTX 950A.
  • GeForce GTX 950A is manufactured by 28 nm process technology, and Quadro T1000 - by 12 nm process technology.
  • Memory clock speed of Quadro T1000 is 5998 MHz higher, than GeForce GTX 950A.

Game benchmarks

high / 1080p 12−14 35−40
ultra / 1080p 7−8 21−24
QHD / 1440p 2−3 16−18
4K / 2160p 10−11
low / 720p 24−27 60−65
medium / 1080p 14−16 40−45
The average gaming FPS of Quadro T1000 in Assassin's Creed Odyssey is 200% more, than GeForce GTX 950A.

Full Specs

  GeForce GTX 950A Quadro T1000
Architecture Maxwell Turing
Code name GM107 TU117
Type Desktop Workstation
Release date 13 March 2015 27 May 2019
Pipelines 640
Core clock speed 993 MHz 1395 MHz
Boost Clock 1124 MHz 1455 MHz
Transistor count 1,870 million 4,700 million
Manufacturing process technology 28 nm 12 nm
Texture fill rate 44.96
Floating-point performance 1,271 gflops
Memory bus width 128 Bit
Memory clock speed 2002 MHz 8000 MHz
Memory bandwidth 32.03 GB/s
DirectX 12 (11_0) 12.0 (12_1)
Shader Model 5.1
OpenGL 4.6 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 5.0