GeForce GTX 950A vs Radeon R7 512 Cores Kaveri

When choosing between GeForce GTX 950A and Radeon R7 512 Cores Kaveri, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 950A and Radeon R7 512 Cores Kaveri.
GeForce GTX 950A
Radeon R7 512 Cores Kaveri

Main Specs

  GeForce GTX 950A Radeon R7 512 Cores Kaveri
Power consumption (TDP) 75 Watt
Interface MXM-B (3.0)
Memory type DDR3
Maximum RAM amount 2 GB
Display Connectors No outputs
 
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and Radeon R7 512 Cores Kaveri - with GCN.
  • Core clock speed of GeForce GTX 950A is 273 MHz higher, than Radeon R7 512 Cores Kaveri.
  • GeForce GTX 950A and Radeon R7 512 Cores Kaveri are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 12−14 7−8
ultra / 1080p 7−8 4−5
QHD / 1440p 2−3 0−1
low / 720p 24−27 18−20
medium / 1080p 14−16 9−10
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 50% more, than Radeon R7 512 Cores Kaveri.

Full Specs

  GeForce GTX 950A Radeon R7 512 Cores Kaveri
Architecture Maxwell GCN
Code name GM107 Kaveri Spectre
Type Desktop Desktop
Release date 13 March 2015 14 January 2014
Pipelines 640 512
Core clock speed 993 MHz 720 MHz
Boost Clock 1124 MHz
Transistor count 1,870 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 44.96
Floating-point performance 1,271 gflops
Memory bus width 128 Bit
Memory clock speed 2002 MHz
Memory bandwidth 32.03 GB/s
Shared memory +
DirectX 12 (11_0) DirectX 12 (FL 12_0), Shader 5.2
Shader Model 5.1
OpenGL 4.6
OpenCL 1.2
Vulkan 1.1.126
CUDA 5.0