GeForce GTX 950A vs Radeon R7 M460
In this comparison between GeForce GTX 950A and Radeon R7 M460 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 950A will be the best choice, for others Radeon R7 M460 will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 950A
Radeon R7 M460 is a Laptop Graphics Card
Note: Radeon R7 M460 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Radeon R7 M460 here:
Main Specs
GeForce GTX 950A | Radeon R7 M460 | |
Power consumption (TDP) | 75 Watt | |
Interface | MXM-B (3.0) | PCIe 3.0 x8 |
Memory type | DDR3 | DDR3 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce GTX 950A is connected by MXM-B (3.0), and Radeon R7 M460 uses PCIe 3.0 x8 interface.
- GeForce GTX 950A and Radeon R7 M460 have maximum RAM of 2 GB.
- GeForce GTX 950A is used in Desktops, and Radeon R7 M460 - in Laptops.
- GeForce GTX 950A is build with Maxwell architecture, and Radeon R7 M460 - with GCN.
- Core clock speed of GeForce GTX 950A is 9 MHz higher, than Radeon R7 M460.
- GeForce GTX 950A and Radeon R7 M460 are manufactured by 28 nm process technology.
- Memory clock speed of GeForce GTX 950A is 2 MHz higher, than Radeon R7 M460.
Game benchmarks
high / 1080p | 12−14 | 2−3 |
ultra / 1080p | 7−8 | 0−1 |
QHD / 1440p | 2−3 | 0−1 |
low / 720p | 24−27 | 12−14 |
medium / 1080p | 14−16 | 4−5 |
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 183% more, than Radeon R7 M460. | ||
high / 1080p | 20−22 | − |
ultra / 1080p | 16−18 | 5−6 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 40−45 | 16−18 |
medium / 1080p | 21−24 | 6−7 |
The average gaming FPS of GeForce GTX 950A in Battlefield 5 is 200% more, than Radeon R7 M460. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon R7 M460 in Call of Duty: Warzone is 10% more, than GeForce GTX 950A. | ||
low / 768p | 190−200 | 120−130 |
medium / 768p | 150−160 | 95−100 |
ultra / 1080p | 80−85 | 40−45 |
QHD / 1440p | 45−50 | 21−24 |
4K / 2160p | 30−33 | 16−18 |
high / 768p | 120−130 | 65−70 |
The average gaming FPS of GeForce GTX 950A in Counter-Strike: Global Offensive is 70% more, than Radeon R7 M460. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 30−35 | 20−22 |
medium / 1080p | 45−50 | 45−50 |
GeForce GTX 950A and Radeon R7 M460 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 100−110 | 75−80 |
medium / 768p | 80−85 | 45−50 |
ultra / 1080p | 50−55 | 21−24 |
The average gaming FPS of GeForce GTX 950A in Dota 2 is 63% more, than Radeon R7 M460. | ||
high / 1080p | 14−16 | 2−3 |
ultra / 1080p | 12−14 | 2−3 |
4K / 2160p | 5−6 | 2−3 |
low / 720p | 30−35 | 10−12 |
medium / 1080p | 14−16 | 4−5 |
The average gaming FPS of GeForce GTX 950A in Far Cry 5 is 300% more, than Radeon R7 M460. | ||
high / 1080p | 21−24 | 10−11 |
ultra / 1080p | 16−18 | 5−6 |
QHD / 1440p | − | 3−4 |
low / 720p | 85−90 | 50−55 |
medium / 1080p | 40−45 | 10−12 |
The average gaming FPS of GeForce GTX 950A in Fortnite is 121% more, than Radeon R7 M460. | ||
high / 1080p | 21−24 | 5−6 |
ultra / 1080p | 16−18 | − |
QHD / 1440p | 6−7 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 40−45 | 18−20 |
medium / 1080p | 24−27 | 8−9 |
The average gaming FPS of GeForce GTX 950A in Forza Horizon 4 is 166% more, than Radeon R7 M460. | ||
low / 768p | 75−80 | 45−50 |
medium / 768p | 65−70 | − |
high / 1080p | 24−27 | 4−5 |
ultra / 1080p | 10−11 | 2−3 |
QHD / 1440p | 1−2 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce GTX 950A in Grand Theft Auto V is 105% more, than Radeon R7 M460. | ||
high / 1080p | 8−9 | 2−3 |
ultra / 1080p | 6−7 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 21−24 | 4−5 |
medium / 1080p | 10−11 | 3−4 |
The average gaming FPS of GeForce GTX 950A in Metro Exodus is 333% more, than Radeon R7 M460. | ||
low / 768p | 100−110 | 90−95 |
high / 1080p | − | 80−85 |
ultra / 1080p | 95−100 | 70−75 |
medium / 1080p | 100−110 | 85−90 |
The average gaming FPS of GeForce GTX 950A in Minecraft is 21% more, than Radeon R7 M460. | ||
high / 1080p | 20−22 | − |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 45−50 | 27−30 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce GTX 950A in PLAYERUNKNOWN'S BATTLEGROUNDS is 61% more, than Radeon R7 M460. | ||
high / 1080p | 12−14 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 21−24 | 6−7 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce GTX 950A in Red Dead Redemption 2 is 266% more, than Radeon R7 M460. | ||
low / 768p | 45−50 | 10−11 |
medium / 768p | 27−30 | 8−9 |
high / 1080p | 14−16 | 4−5 |
ultra / 1080p | 9−10 | 4−5 |
4K / 2160p | 7−8 | 1−2 |
The average gaming FPS of GeForce GTX 950A in The Witcher 3: Wild Hunt is 320% more, than Radeon R7 M460. | ||
low / 768p | 95−100 | 70−75 |
medium / 768p | 55−60 | 35−40 |
ultra / 1080p | 30−33 | 14−16 |
high / 768p | 45−50 | 30−35 |
The average gaming FPS of GeForce GTX 950A in World of Tanks is 48% more, than Radeon R7 M460. |
Full Specs
GeForce GTX 950A | Radeon R7 M460 | |
Architecture | Maxwell | GCN |
Code name | GM107 | Meso |
Type | Desktop | Laptop |
Release date | 13 March 2015 | 21 February 2016 |
Pipelines | 640 | 384 |
Core clock speed | 993 MHz | 984 MHz |
Boost Clock | 1124 MHz | 1125 MHz |
Transistor count | 1,870 million | 1,550 million |
Manufacturing process technology | 28 nm | 28 nm |
Texture fill rate | 44.96 | 27.00 |
Floating-point performance | 1,271 gflops | 864.0 gflops |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 2002 MHz | 2000 MHz |
Memory bandwidth | 32.03 GB/s | 14.4 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_0) |
Shader Model | 5.1 | 6.0 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.0 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | 5.0 | |
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