GeForce GTX 950A vs Radeon R8 M535DX

If you are going to buy a new graphics card and are choosing between GeForce GTX 950A and Radeon R8 M535DX, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 950A stacks up against Radeon R8 M535DX, check out specs charts below.
GeForce GTX 950A
Radeon R8 M535DX

Main Specs

  GeForce GTX 950A Radeon R8 M535DX
Power consumption (TDP) 75 Watt
Interface MXM-B (3.0) IGP
Memory type DDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 950A is connected by MXM-B (3.0), and Radeon R8 M535DX uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and Radeon R8 M535DX - with GCN 3.0.
  • Core clock speed of GeForce GTX 950A is 213 MHz higher, than Radeon R8 M535DX.
  • GeForce GTX 950A and Radeon R8 M535DX are manufactured by 28 nm process technology.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8
QHD / 1440p 2−3 0−1
low / 720p 24−27 1−2
medium / 1080p 14−16 0−1
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 2400% more, than Radeon R8 M535DX.

Full Specs

  GeForce GTX 950A Radeon R8 M535DX
Architecture Maxwell GCN 3.0
Code name GM107 Meso
Type Desktop Desktop
Release date 13 March 2015 18 April 2017
Pipelines 640 320
Core clock speed 993 MHz 780 MHz
Boost Clock 1124 MHz 891 MHz
Transistor count 1,870 million 1,550 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 44.96 17.82
Floating-point performance 1,271 gflops
Memory bus width 128 Bit
Memory clock speed 2002 MHz
Memory bandwidth 32.03 GB/s
DirectX 12 (11_0) 12 (12_0)
Shader Model 5.1 6.0
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 5.0