GeForce GTX 950A vs Radeon RX Vega 11

If you are going to buy a new graphics card and are choosing between GeForce GTX 950A and Radeon RX Vega 11, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 950A stacks up against Radeon RX Vega 11, check out specs charts below.
GeForce GTX 950A
Radeon RX Vega 11

Main Specs

  GeForce GTX 950A Radeon RX Vega 11
Power consumption (TDP) 75 Watt 15 Watt
Interface MXM-B (3.0) IGP
Supplementary power connectors None
Memory type DDR3 System Shared
Maximum RAM amount 2 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 950A has 400% more power consumption, than Radeon RX Vega 11.
  • GeForce GTX 950A is connected by MXM-B (3.0), and Radeon RX Vega 11 uses IGP interface.
  • Both cards are used in Desktops.
  • GeForce GTX 950A is build with Maxwell architecture, and Radeon RX Vega 11 - with Vega.
  • GeForce GTX 950A is manufactured by 28 nm process technology, and Radeon RX Vega 11 - by 14 nm process technology.

Game benchmarks

high / 1080p 12−14 10−11
ultra / 1080p 7−8 6−7
QHD / 1440p 2−3 1−2
low / 720p 24−27 21−24
medium / 1080p 14−16 12−14
The average gaming FPS of GeForce GTX 950A in Assassin's Creed Odyssey is 20% more, than Radeon RX Vega 11.

Full Specs

  GeForce GTX 950A Radeon RX Vega 11
Architecture Maxwell Vega
Code name GM107 Vega Raven Ridge
Type Desktop Desktop
Release date 13 March 2015 26 October 2017
Pipelines 640 704
Core clock speed 993 MHz
Boost Clock 1124 MHz 1240 MHz
Transistor count 1,870 million 4,940 million
Manufacturing process technology 28 nm 14 nm
Texture fill rate 44.96 61.60
Floating-point performance 1,271 gflops 1,760 gflops
Memory bus width 128 Bit
Memory clock speed 2002 MHz
Memory bandwidth 32.03 GB/s
Shared memory -
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 5.0