GeForce GTX 960A vs GeForce MX330
In this comparison between GeForce GTX 960A and GeForce MX330 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 960A will be the best choice, for others GeForce MX330 will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 960A
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce GTX 960A | GeForce MX330 | |
Power consumption (TDP) | 75 Watt | 10 Watt |
Interface | MXM-B (3.0) | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce GTX 960A has 650% more power consumption, than GeForce MX330.
- GeForce GTX 960A is connected by MXM-B (3.0), and GeForce MX330 uses PCIe 3.0 x16 interface.
- GeForce GTX 960A and GeForce MX330 have maximum RAM of 2 GB.
- GeForce GTX 960A is used in Desktops, and GeForce MX330 - in Laptops.
- GeForce GTX 960A is build with Maxwell architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 502 MHz higher, than GeForce GTX 960A.
- GeForce GTX 960A is manufactured by 28 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce MX330 is 1988 MHz higher, than GeForce GTX 960A.
Game benchmarks
high / 1080p | 12−14 | 14−16 |
ultra / 1080p | 7−8 | 8−9 |
QHD / 1440p | 2−3 | 3−4 |
low / 720p | 24−27 | 27−30 |
medium / 1080p | 14−16 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 16% more, than GeForce GTX 960A. | ||
high / 1080p | 20−22 | 21−24 |
ultra / 1080p | 16−18 | 18−20 |
QHD / 1440p | 3−4 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 40−45 | 45−50 |
medium / 1080p | 21−24 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 14% more, than GeForce GTX 960A. | ||
low / 768p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 960A and GeForce MX330 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 180−190 | 200−210 |
medium / 768p | 150−160 | 170−180 |
ultra / 1080p | 80−85 | 90−95 |
QHD / 1440p | 45−50 | 50−55 |
4K / 2160p | 30−33 | 30−33 |
high / 768p | 120−130 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 10% more, than GeForce GTX 960A. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 30−35 | 35−40 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 4% more, than GeForce GTX 960A. | ||
low / 768p | 100−110 | 100−110 |
medium / 768p | 80−85 | 90−95 |
ultra / 1080p | 50−55 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 7% more, than GeForce GTX 960A. | ||
high / 1080p | 14−16 | 16−18 |
ultra / 1080p | 12−14 | 14−16 |
4K / 2160p | 5−6 | 5−6 |
low / 720p | 30−35 | 35−40 |
medium / 1080p | 14−16 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 12% more, than GeForce GTX 960A. | ||
high / 1080p | 21−24 | 21−24 |
ultra / 1080p | 16−18 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 85−90 | 90−95 |
medium / 1080p | 40−45 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 7% more, than GeForce GTX 960A. | ||
high / 1080p | 21−24 | 24−27 |
ultra / 1080p | 16−18 | 18−20 |
QHD / 1440p | 6−7 | 8−9 |
low / 720p | 40−45 | 45−50 |
medium / 1080p | 21−24 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 13% more, than GeForce GTX 960A. | ||
low / 768p | 75−80 | 80−85 |
medium / 768p | 65−70 | 70−75 |
high / 1080p | 21−24 | 27−30 |
ultra / 1080p | 10−11 | 10−12 |
QHD / 1440p | 1−2 | 2−3 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 11% more, than GeForce GTX 960A. | ||
high / 1080p | 8−9 | 9−10 |
ultra / 1080p | 6−7 | 7−8 |
4K / 2160p | 2−3 | 2−3 |
low / 720p | 21−24 | 27−30 |
medium / 1080p | 10−11 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 20% more, than GeForce GTX 960A. | ||
low / 768p | 100−110 | 110−120 |
ultra / 1080p | 95−100 | 100−110 |
medium / 1080p | 100−110 | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 5% more, than GeForce GTX 960A. | ||
high / 1080p | 20−22 | 21−24 |
ultra / 1080p | 16−18 | 16−18 |
low / 720p | 45−50 | 50−55 |
medium / 1080p | 21−24 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 3% more, than GeForce GTX 960A. | ||
high / 1080p | 12−14 | 14−16 |
ultra / 1080p | 9−10 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 24−27 |
medium / 1080p | 14−16 | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 6% more, than GeForce GTX 960A. | ||
low / 768p | 40−45 | 50−55 |
medium / 768p | 27−30 | 30−35 |
high / 1080p | 14−16 | 16−18 |
ultra / 1080p | 9−10 | 10−11 |
4K / 2160p | 7−8 | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 20% more, than GeForce GTX 960A. | ||
low / 768p | 95−100 | 100−105 |
medium / 768p | 55−60 | 60−65 |
ultra / 1080p | 30−33 | 30−35 |
high / 768p | 45−50 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 6% more, than GeForce GTX 960A. |
Full Specs
GeForce GTX 960A | GeForce MX330 | |
Architecture | Maxwell | Pascal |
Code name | GM107 | N17S-LP / N17S-G3 |
Type | Desktop | Laptop |
Release date | 13 March 2015 | 20 February 2020 |
Pipelines | 640 | 384 |
Core clock speed | 1029 MHz | 1531 MHz |
Boost Clock | 1085 MHz | 1594 MHz |
Transistor count | 1,870 million | 1,800 million |
Manufacturing process technology | 28 nm | 16 nm |
Texture fill rate | 43.40 | 38.26 |
Floating-point performance | 1,389 gflops | |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 5012 MHz | 7000 MHz |
Memory bandwidth | 80.19 GB/s | 48.06 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | 5.0 | 6.1 |
Bitcoin / BTC (SHA256) | 180 Mh/s | |
Optimus | + | |
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