GeForce GTX 960A vs Radeon R5 M435

If you are going to buy a new graphics card and are choosing between GeForce GTX 960A and Radeon R5 M435, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 960A stacks up against Radeon R5 M435, check out specs charts below.
GeForce GTX 960A
Radeon R5 M435

Main Specs

  GeForce GTX 960A Radeon R5 M435
Power consumption (TDP) 75 Watt
Interface MXM-B (3.0) PCIe 3.0 x8
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 2 GB
Display Connectors No outputs No outputs
 
  • GeForce GTX 960A is connected by MXM-B (3.0), and Radeon R5 M435 uses PCIe 3.0 x8 interface.
  • GeForce GTX 960A and Radeon R5 M435 have maximum RAM of 2 GB.
  • Both cards are used in Desktops.
  • GeForce GTX 960A is build with Maxwell architecture, and Radeon R5 M435 - with GCN 1.0.
  • Core clock speed of GeForce GTX 960A is 249 MHz higher, than Radeon R5 M435.
  • GeForce GTX 960A and Radeon R5 M435 are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce GTX 960A is 512 MHz higher, than Radeon R5 M435.

Game benchmarks

high / 1080p 12−14 0−1
ultra / 1080p 7−8 0−1
QHD / 1440p 2−3 0−1
low / 720p 24−27 10−12
medium / 1080p 14−16 2−3
The average gaming FPS of GeForce GTX 960A in Assassin's Creed Odyssey is 233% more, than Radeon R5 M435.

Full Specs

  GeForce GTX 960A Radeon R5 M435
Architecture Maxwell GCN 1.0
Code name GM107 Jet
Type Desktop Desktop
Release date 13 March 2015 15 May 2016
Pipelines 640 320
Core clock speed 1029 MHz 780 MHz
Boost Clock 1085 MHz 1030 MHz
Transistor count 1,870 million 690 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 43.40 20.60
Floating-point performance 1,389 gflops 547.2 gflops
Memory bus width 128 Bit 64 Bit
Memory clock speed 5012 MHz 4500 MHz
Memory bandwidth 80.19 GB/s 36 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 5.0
Bitcoin / BTC (SHA256) 180 Mh/s