GeForce GTX 980 mobile vs Quadro P5000
If you are going to buy a new graphics card and are choosing between GeForce GTX 980 mobile and Quadro P5000, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 980 mobile stacks up against Quadro P5000, check out specs charts below.
Quadro P5000
GeForce GTX 980 mobile is a Laptop Graphics Card
Note: GeForce GTX 980 mobile is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce GTX 980 mobile here:
Main Specs
GeForce GTX 980 mobile | Quadro P5000 | |
Power consumption (TDP) | 100-200 Watt | 100 Watt |
Interface | MXM-B (3.0) | PCIe 3.0 x16 |
Supplementary power connectors | 1x 8-pin | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 4 GB | 16 GB |
Display Connectors | No outputs | 1x DVI, 4x DisplayPort |
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- Both graphics cards have the same power consumption of 100 Watt.
- GeForce GTX 980 mobile is connected by MXM-B (3.0), and Quadro P5000 uses PCIe 3.0 x16 interface.
- Quadro P5000 has 12 GB more memory, than GeForce GTX 980 mobile.
- GeForce GTX 980 mobile is used in Laptops, and Quadro P5000 - in Desktops.
- GeForce GTX 980 mobile is build with Maxwell architecture, and Quadro P5000 - with Pascal.
- GeForce GTX 980 mobile is manufactured by 28 nm process technology, and Quadro P5000 - by 16 nm process technology.
- Memory clock speed of Quadro P5000 is 9009 MHz higher, than GeForce GTX 980 mobile.
Game benchmarks
high / 1080p | 50−55 | 55−60 |
ultra / 1080p | 35−40 | 40−45 |
QHD / 1440p | 27−30 | 30−35 |
4K / 2160p | 14−16 | 18−20 |
low / 720p | 75−80 | 85−90 |
medium / 1080p | 60−65 | 65−70 |
The average gaming FPS of Quadro P5000 in Assassin's Creed Odyssey is 13% more, than GeForce GTX 980 mobile. | ||
high / 1080p | 80−85 | 90−95 |
ultra / 1080p | 70−75 | 80−85 |
QHD / 1440p | 55−60 | 60−65 |
4K / 2160p | 27−30 | 30−35 |
low / 720p | 130−140 | 140−150 |
medium / 1080p | 90−95 | 100−110 |
The average gaming FPS of Quadro P5000 in Battlefield 5 is 10% more, than GeForce GTX 980 mobile. | ||
low / 768p | 45−50 | 45−50 |
GeForce GTX 980 mobile and Quadro P5000 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 250−260 |
medium / 768p | 230−240 | 230−240 |
QHD / 1440p | 150−160 | 150−160 |
4K / 2160p | 100−110 | 100−110 |
high / 768p | 220−230 | 220−230 |
GeForce GTX 980 mobile and Quadro P5000 have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
medium / 1080p | 50−55 | 50−55 |
GeForce GTX 980 mobile and Quadro P5000 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 120−130 | 120−130 |
medium / 768p | 110−120 | 110−120 |
ultra / 1080p | 110−120 | 110−120 |
GeForce GTX 980 mobile and Quadro P5000 have the same average FPS in Dota 2. | ||
high / 1080p | 65−70 | 75−80 |
ultra / 1080p | 60−65 | 70−75 |
QHD / 1440p | 40−45 | 50−55 |
4K / 2160p | 21−24 | 24−27 |
low / 720p | 100−110 | 110−120 |
medium / 1080p | 65−70 | 75−80 |
The average gaming FPS of Quadro P5000 in Far Cry 5 is 14% more, than GeForce GTX 980 mobile. | ||
high / 1080p | 90−95 | 110−120 |
ultra / 1080p | 70−75 | 85−90 |
QHD / 1440p | 45−50 | 55−60 |
4K / 2160p | 21−24 | 21−24 |
low / 720p | 220−230 | 230−240 |
medium / 1080p | 140−150 | 160−170 |
The average gaming FPS of Quadro P5000 in Fortnite is 13% more, than GeForce GTX 980 mobile. | ||
high / 1080p | 85−90 | 95−100 |
ultra / 1080p | 65−70 | 75−80 |
QHD / 1440p | 50−55 | 60−65 |
4K / 2160p | 30−35 | 40−45 |
low / 720p | 130−140 | 140−150 |
medium / 1080p | 90−95 | 100−110 |
The average gaming FPS of Quadro P5000 in Forza Horizon 4 is 14% more, than GeForce GTX 980 mobile. | ||
low / 768p | 160−170 | 160−170 |
medium / 768p | 150−160 | 150−160 |
high / 1080p | 95−100 | 110−120 |
ultra / 1080p | 45−50 | 55−60 |
QHD / 1440p | 40−45 | 50−55 |
The average gaming FPS of Quadro P5000 in Grand Theft Auto V is 7% more, than GeForce GTX 980 mobile. | ||
high / 1080p | 35−40 | 45−50 |
ultra / 1080p | 30−35 | 35−40 |
QHD / 1440p | 24−27 | 27−30 |
4K / 2160p | 14−16 | 18−20 |
low / 720p | 95−100 | 100−110 |
medium / 1080p | 50−55 | 60−65 |
The average gaming FPS of Quadro P5000 in Metro Exodus is 16% more, than GeForce GTX 980 mobile. | ||
low / 768p | 120−130 | 120−130 |
GeForce GTX 980 mobile and Quadro P5000 have the same average FPS in Minecraft. | ||
high / 1080p | 75−80 | 95−100 |
ultra / 1080p | 55−60 | 65−70 |
4K / 2160p | 18−20 | 18−20 |
low / 720p | 120−130 | 130−140 |
medium / 1080p | 85−90 | 100−110 |
The average gaming FPS of Quadro P5000 in PLAYERUNKNOWN'S BATTLEGROUNDS is 15% more, than GeForce GTX 980 mobile. | ||
high / 1080p | 35−40 | 40−45 |
ultra / 1080p | 24−27 | 27−30 |
QHD / 1440p | 16−18 | 21−24 |
4K / 2160p | 10−12 | 14−16 |
low / 720p | 95−100 | 100−110 |
medium / 1080p | 55−60 | 65−70 |
The average gaming FPS of Quadro P5000 in Red Dead Redemption 2 is 12% more, than GeForce GTX 980 mobile. | ||
low / 768p | 190−200 | 210−220 |
medium / 768p | 120−130 | 140−150 |
high / 1080p | 70−75 | 85−90 |
ultra / 1080p | 40−45 | 45−50 |
4K / 2160p | 27−30 | 30−35 |
The average gaming FPS of Quadro P5000 in The Witcher 3: Wild Hunt is 14% more, than GeForce GTX 980 mobile. | ||
low / 768p | 130−140 | 140−150 |
ultra / 1080p | 65−70 | 70−75 |
The average gaming FPS of Quadro P5000 in World of Tanks is 6% more, than GeForce GTX 980 mobile. |
Full Specs
GeForce GTX 980 mobile | Quadro P5000 | |
Architecture | Maxwell | Pascal |
Code name | N16E-GXX | GP104 |
Type | Laptop | Workstation |
Release date | 22 September 2014 | 1 October 2016 |
Pipelines | 2048 | 2048 |
Core clock speed | 1607 MHz | |
Boost Clock | 1216 MHz | 1733 MHz |
Transistor count | 5,200 million | 7,200 million |
Manufacturing process technology | 28 nm | 16 nm |
Texture fill rate | 144 billion/sec | 277.3 |
Floating-point performance | 4,358 gflops | 8,873 gflops |
Length | 267 mm | |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 7.0 GB/s | 9016 MHz |
Memory bandwidth | 224 GB/s | 192 GB/s |
Shared memory | - | - |
G-SYNC support | + | |
DirectX | 12 (12_1) | 12 |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.5 | 4.5 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | + | 6.1 |
Monero / XMR (CryptoNight) | 0.53 kh/s | |
CUDA cores | 2048 | |
Bus support | PCI Express 3.0 | |
SLI options | + | |
Multi monitor support | 4 displays | |
HDMI | + | |
HDCP | + | |
Maximum VGA resolution | 2048x1536 | |
Audio input for HDMI | Internal | |
Laptop size | large | |
DisplayPort Multimode (DP++) support | + | |
H.264, VC1, MPEG2 1080p video decoder | + | |
Optimus | + | + |
Ethereum / ETH (DaggerHashimoto) | 21 Mh/s | |
Display Port | 1.4 | |
Mosaic | + | |
nView Display Management | + | |
3D Stereo | + | |
GameStream | + | |
GeForce ShadowPlay | + | |
GPU Boost | 2.0 | |
GameWorks | + | |
BatteryBoost | + | |
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