GeForce MX110 vs HD Graphics 630
In this comparison between GeForce MX110 and HD Graphics 630 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce MX110 will be the best choice, for others HD Graphics 630 will be their preference. Study the comparison tables below and make your choice.
HD Graphics 630
GeForce MX110 is a Laptop Graphics Card
Note: GeForce MX110 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX110 here:
Main Specs
GeForce MX110 | HD Graphics 630 | |
Power consumption (TDP) | 30 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5/DDR3 | DDR3L/LPDDR3/LPDDR4 |
Maximum RAM amount | 2 GB | 64 GB |
Display Connectors | No outputs | No outputs |
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- GeForce MX110 has 100% more power consumption, than HD Graphics 630.
- GeForce MX110 is connected by PCIe 3.0 x16, and HD Graphics 630 uses PCIe 3.0 x1 interface.
- HD Graphics 630 has 62 GB more memory, than GeForce MX110.
- GeForce MX110 is used in Laptops, and HD Graphics 630 - in Desktops.
- GeForce MX110 is build with Maxwell architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
- Core clock speed of GeForce MX110 is 665 MHz higher, than HD Graphics 630.
- GeForce MX110 is manufactured by 28 nm process technology, and HD Graphics 630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 6−7 | 3−4 |
ultra / 1080p | 4−5 | 1−2 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 14−16 |
medium / 1080p | 8−9 | 5−6 |
The average gaming FPS of GeForce MX110 in Assassin's Creed Odyssey is 50% more, than HD Graphics 630. | ||
high / 1080p | 12−14 | 7−8 |
ultra / 1080p | 10−11 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 18−20 |
medium / 1080p | 12−14 | 8−9 |
The average gaming FPS of GeForce MX110 in Battlefield 5 is 50% more, than HD Graphics 630. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce MX110 in Call of Duty: Warzone is 4% more, than HD Graphics 630. | ||
low / 768p | 130−140 | 120−130 |
medium / 768p | 110−120 | 95−100 |
ultra / 1080p | 50−55 | 45−50 |
QHD / 1440p | 27−30 | 24−27 |
4K / 2160p | 27−30 | − |
high / 768p | 80−85 | 70−75 |
The average gaming FPS of GeForce MX110 in Counter-Strike: Global Offensive is 12% more, than HD Graphics 630. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 18−20 | 20−22 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of HD Graphics 630 in Cyberpunk 2077 is 9% more, than GeForce MX110. | ||
low / 768p | 80−85 | 75−80 |
medium / 768p | 55−60 | 55−60 |
ultra / 1080p | 30−35 | 27−30 |
The average gaming FPS of GeForce MX110 in Dota 2 is 5% more, than HD Graphics 630. | ||
high / 1080p | 8−9 | 3−4 |
ultra / 1080p | 7−8 | 3−4 |
4K / 2160p | 3−4 | 0−1 |
low / 720p | 18−20 | 14−16 |
medium / 1080p | 8−9 | 5−6 |
The average gaming FPS of GeForce MX110 in Far Cry 5 is 66% more, than HD Graphics 630. | ||
high / 1080p | 14−16 | 12−14 |
ultra / 1080p | 10−11 | 7−8 |
QHD / 1440p | − | 4−5 |
low / 720p | 60−65 | 55−60 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX110 in Fortnite is 17% more, than HD Graphics 630. | ||
high / 1080p | 12−14 | 6−7 |
ultra / 1080p | 10−12 | 6−7 |
QHD / 1440p | 1−2 | 0−1 |
low / 720p | 24−27 | 20−22 |
medium / 1080p | 14−16 | 9−10 |
The average gaming FPS of GeForce MX110 in Forza Horizon 4 is 60% more, than HD Graphics 630. | ||
low / 768p | 50−55 | 45−50 |
medium / 768p | 45−50 | − |
high / 1080p | 12−14 | 8−9 |
ultra / 1080p | 6−7 | 3−4 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce MX110 in Grand Theft Auto V is 26% more, than HD Graphics 630. | ||
high / 1080p | 4−5 | 2−3 |
ultra / 1080p | 3−4 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 12−14 | 7−8 |
medium / 1080p | 6−7 | 3−4 |
The average gaming FPS of GeForce MX110 in Metro Exodus is 100% more, than HD Graphics 630. | ||
low / 768p | 95−100 | 85−90 |
high / 1080p | 85−90 | 65−70 |
ultra / 1080p | 80−85 | − |
medium / 1080p | 90−95 | − |
The average gaming FPS of GeForce MX110 in Minecraft is 19% more, than HD Graphics 630. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 27−30 |
medium / 1080p | 18−20 | 14−16 |
The average gaming FPS of GeForce MX110 in PLAYERUNKNOWN'S BATTLEGROUNDS is 22% more, than HD Graphics 630. | ||
high / 1080p | − | 6−7 |
ultra / 1080p | 7−8 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 12−14 | 7−8 |
medium / 1080p | 10−12 | − |
The average gaming FPS of GeForce MX110 in Red Dead Redemption 2 is 66% more, than HD Graphics 630. | ||
low / 768p | 24−27 | 16−18 |
medium / 768p | 16−18 | 12−14 |
high / 1080p | 9−10 | 6−7 |
ultra / 1080p | 6−7 | 4−5 |
4K / 2160p | 6−7 | 1−2 |
The average gaming FPS of GeForce MX110 in The Witcher 3: Wild Hunt is 62% more, than HD Graphics 630. | ||
low / 768p | 85−90 | 70−75 |
medium / 768p | 45−50 | 35−40 |
ultra / 1080p | 18−20 | 16−18 |
high / 768p | 35−40 | 30−35 |
The average gaming FPS of GeForce MX110 in World of Tanks is 20% more, than HD Graphics 630. |
Full Specs
GeForce MX110 | HD Graphics 630 | |
Architecture | Maxwell | Gen. 9.5 Kaby Lake |
Code name | N16V-GMR1 | Kaby-Lake-H-GT2 |
Type | Laptop | Desktop |
Release date | 1 January 2018 | 1 January 2017 |
Pipelines | 256 | 24 |
Core clock speed | 965 MHz | 300 MHz |
Boost Clock | 993 MHz | 1150 MHz |
Transistor count | 189 million | |
Manufacturing process technology | 28 nm | 14 nm |
Texture fill rate | 23.83 | 26.40 |
Floating-point performance | 762.6 gflops | 441.6 gflops |
Memory bus width | 64 Bit | 64/128 Bit |
Memory clock speed | 1800 MHz | |
Memory bandwidth | 40.1 GB/s | |
Shared memory | - | + |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.1.126 | 1.1.103 |
CUDA | + | |
Optimus | + | |
Quick Sync | + | |
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