GeForce MX250 vs HD Graphics 630
When choosing between GeForce MX250 and HD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX250 and HD Graphics 630.
HD Graphics 630
GeForce MX250 is a Laptop Graphics Card
Note: GeForce MX250 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX250 here:
Main Specs
GeForce MX250 | HD Graphics 630 | |
Power consumption (TDP) | 10 Watt | 15 Watt |
Interface | PCIe 3.0 x4 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3L/LPDDR3/LPDDR4 |
Maximum RAM amount | 4 GB | 64 GB |
Display Connectors | No outputs | No outputs |
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- HD Graphics 630 has 50% more power consumption, than GeForce MX250.
- GeForce MX250 is connected by PCIe 3.0 x4, and HD Graphics 630 uses PCIe 3.0 x1 interface.
- HD Graphics 630 has 60 GB more memory, than GeForce MX250.
- GeForce MX250 is used in Laptops, and HD Graphics 630 - in Desktops.
- GeForce MX250 is build with Pascal architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
- Core clock speed of GeForce MX250 is 1218 MHz higher, than HD Graphics 630.
- GeForce MX250 and HD Graphics 630 are manufactured by 14 nm process technology.
Game benchmarks
high / 1080p | 12−14 | 3−4 |
ultra / 1080p | 7−8 | 1−2 |
QHD / 1440p | 2−3 | 0−1 |
low / 720p | 27−30 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of GeForce MX250 in Assassin's Creed Odyssey is 166% more, than HD Graphics 630. | ||
high / 1080p | 21−24 | 7−8 |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 4−5 | 0−1 |
4K / 2160p | 4−5 | − |
low / 720p | 45−50 | 18−20 |
medium / 1080p | 21−24 | 8−9 |
The average gaming FPS of GeForce MX250 in Battlefield 5 is 170% more, than HD Graphics 630. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX250 and HD Graphics 630 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 190−200 | 120−130 |
medium / 768p | 160−170 | 95−100 |
ultra / 1080p | 85−90 | 45−50 |
QHD / 1440p | 50−55 | 24−27 |
4K / 2160p | 30−33 | − |
high / 768p | 120−130 | 70−75 |
The average gaming FPS of GeForce MX250 in Counter-Strike: Global Offensive is 71% more, than HD Graphics 630. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 20−22 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GeForce MX250 in Cyberpunk 2077 is 4% more, than HD Graphics 630. | ||
low / 768p | 100−110 | 75−80 |
medium / 768p | 85−90 | 55−60 |
ultra / 1080p | 55−60 | 27−30 |
The average gaming FPS of GeForce MX250 in Dota 2 is 53% more, than HD Graphics 630. | ||
high / 1080p | 14−16 | 3−4 |
ultra / 1080p | 14−16 | 3−4 |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 35−40 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of GeForce MX250 in Far Cry 5 is 250% more, than HD Graphics 630. | ||
high / 1080p | 21−24 | 12−14 |
ultra / 1080p | 16−18 | 7−8 |
QHD / 1440p | 16−18 | 4−5 |
low / 720p | 90−95 | 55−60 |
medium / 1080p | 45−50 | 14−16 |
The average gaming FPS of GeForce MX250 in Fortnite is 105% more, than HD Graphics 630. | ||
high / 1080p | 21−24 | 6−7 |
ultra / 1080p | 18−20 | 6−7 |
QHD / 1440p | 7−8 | 0−1 |
low / 720p | 45−50 | 20−22 |
medium / 1080p | 24−27 | 9−10 |
The average gaming FPS of GeForce MX250 in Forza Horizon 4 is 180% more, than HD Graphics 630. | ||
low / 768p | 75−80 | 45−50 |
medium / 768p | 70−75 | − |
high / 1080p | 24−27 | 8−9 |
ultra / 1080p | 10−12 | 3−4 |
QHD / 1440p | 1−2 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce MX250 in Grand Theft Auto V is 100% more, than HD Graphics 630. | ||
high / 1080p | 8−9 | 2−3 |
ultra / 1080p | 6−7 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 24−27 | 7−8 |
medium / 1080p | 10−12 | 3−4 |
The average gaming FPS of GeForce MX250 in Metro Exodus is 275% more, than HD Graphics 630. | ||
low / 768p | 100−110 | 85−90 |
high / 1080p | − | 65−70 |
ultra / 1080p | 100−105 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX250 in Minecraft is 20% more, than HD Graphics 630. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 27−30 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX250 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than HD Graphics 630. | ||
high / 1080p | 12−14 | 6−7 |
ultra / 1080p | 9−10 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 7−8 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX250 in Red Dead Redemption 2 is 166% more, than HD Graphics 630. | ||
low / 768p | 45−50 | 16−18 |
medium / 768p | 30−33 | 12−14 |
high / 1080p | 16−18 | 6−7 |
ultra / 1080p | 10−11 | 4−5 |
4K / 2160p | 7−8 | 1−2 |
The average gaming FPS of GeForce MX250 in The Witcher 3: Wild Hunt is 175% more, than HD Graphics 630. | ||
low / 768p | 95−100 | 70−75 |
medium / 768p | 55−60 | 35−40 |
ultra / 1080p | 30−35 | 16−18 |
high / 768p | 50−55 | 30−35 |
The average gaming FPS of GeForce MX250 in World of Tanks is 53% more, than HD Graphics 630. |
Full Specs
GeForce MX250 | HD Graphics 630 | |
Architecture | Pascal | Gen. 9.5 Kaby Lake |
Code name | N17S-G2 | Kaby-Lake-H-GT2 |
Type | Laptop | Desktop |
Release date | 20 February 2019 | 1 January 2017 |
Pipelines | 384 | 24 |
Core clock speed | 1518 MHz | 300 MHz |
Boost Clock | 1582 MHz | 1150 MHz |
Transistor count | 1,800 million | 189 million |
Manufacturing process technology | 14 nm | 14 nm |
Texture fill rate | 24.91 | 26.40 |
Floating-point performance | 441.6 gflops | |
Memory bus width | 64 Bit | 64/128 Bit |
Memory clock speed | 7000 MHz | |
Memory bandwidth | 48.06 GB/s | |
Shared memory | - | + |
DirectX | 12 (12_1) | 12 (12_1) |
Shader Model | 6.4 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.2 | 1.1.103 |
CUDA | 6.1 | |
Laptop size | large | |
Quick Sync | + | |
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