FirePro V5800 vs GeForce MX330
If you are going to buy a new graphics card and are choosing between FirePro V5800 and GeForce MX330, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the FirePro V5800 stacks up against GeForce MX330, check out specs charts below.
FirePro V5800
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
FirePro V5800 | GeForce MX330 | |
Power consumption (TDP) | 74 Watt | 10 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | 1x DVI, 2x DisplayPort | No outputs |
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- FirePro V5800 has 640% more power consumption, than GeForce MX330.
- FirePro V5800 is connected by PCIe 2.0 x16, and GeForce MX330 uses PCIe 3.0 x16 interface.
- GeForce MX330 has 1 GB more memory, than FirePro V5800.
- FirePro V5800 is used in Desktops, and GeForce MX330 - in Laptops.
- FirePro V5800 is build with TeraScale 2 architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 841 MHz higher, than FirePro V5800.
- FirePro V5800 is manufactured by 40 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce MX330 is 3000 MHz higher, than FirePro V5800.
Game benchmarks
high / 1080p | 6−7 | 14−16 |
ultra / 1080p | 4−5 | 8−9 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 16−18 | 27−30 |
medium / 1080p | 7−8 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 112% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 21−24 |
ultra / 1080p | 9−10 | 18−20 |
QHD / 1440p | 0−1 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 21−24 | 45−50 |
medium / 1080p | 10−12 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 115% more, than FirePro V5800. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
FirePro V5800 and GeForce MX330 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 130−140 | 200−210 |
medium / 768p | 100−110 | 170−180 |
ultra / 1080p | 50−55 | 90−95 |
QHD / 1440p | 27−30 | 50−55 |
4K / 2160p | 27−30 | 30−33 |
high / 768p | 75−80 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 61% more, than FirePro V5800. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 18−20 | 35−40 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 14% more, than FirePro V5800. | ||
low / 768p | 75−80 | 100−110 |
medium / 768p | 55−60 | 90−95 |
ultra / 1080p | 30−35 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 56% more, than FirePro V5800. | ||
high / 1080p | 7−8 | 16−18 |
ultra / 1080p | 7−8 | 14−16 |
4K / 2160p | 3−4 | 5−6 |
low / 720p | 18−20 | 35−40 |
medium / 1080p | 8−9 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 100% more, than FirePro V5800. | ||
high / 1080p | 14−16 | 21−24 |
ultra / 1080p | 10−11 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 55−60 | 90−95 |
medium / 1080p | 21−24 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 73% more, than FirePro V5800. | ||
high / 1080p | 10−12 | 24−27 |
ultra / 1080p | 10−11 | 18−20 |
QHD / 1440p | 1−2 | 8−9 |
low / 720p | 24−27 | 45−50 |
medium / 1080p | 12−14 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 108% more, than FirePro V5800. | ||
low / 768p | 50−55 | 80−85 |
medium / 768p | 40−45 | 70−75 |
high / 1080p | 10−12 | 27−30 |
ultra / 1080p | 6−7 | 10−12 |
QHD / 1440p | 0−1 | 2−3 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 71% more, than FirePro V5800. | ||
high / 1080p | 4−5 | 9−10 |
ultra / 1080p | 3−4 | 7−8 |
4K / 2160p | 0−1 | 2−3 |
low / 720p | 10−12 | 27−30 |
medium / 1080p | 6−7 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 133% more, than FirePro V5800. | ||
low / 768p | 90−95 | 110−120 |
high / 1080p | 85−90 | − |
ultra / 1080p | 80−85 | 100−110 |
medium / 1080p | 90−95 | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 21% more, than FirePro V5800. | ||
high / 1080p | 16−18 | 21−24 |
ultra / 1080p | 14−16 | 16−18 |
low / 720p | 30−35 | 50−55 |
medium / 1080p | 16−18 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 40% more, than FirePro V5800. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 7−8 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 24−27 |
medium / 1080p | 10−11 | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 77% more, than FirePro V5800. | ||
low / 768p | 21−24 | 50−55 |
medium / 768p | 16−18 | 30−35 |
high / 1080p | 9−10 | 16−18 |
ultra / 1080p | 6−7 | 10−11 |
4K / 2160p | − | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 115% more, than FirePro V5800. | ||
low / 768p | 85−90 | 100−105 |
medium / 768p | 40−45 | 60−65 |
ultra / 1080p | 18−20 | 30−35 |
high / 768p | 35−40 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 34% more, than FirePro V5800. |
Full Specs
FirePro V5800 | GeForce MX330 | |
Architecture | TeraScale 2 | Pascal |
Code name | Juniper | N17S-LP / N17S-G3 |
Type | Workstation | Laptop |
Release date | 26 April 2010 | 20 February 2020 |
Pipelines | 800 | 384 |
Core clock speed | 690 MHz | 1531 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,040 million | 1,800 million |
Manufacturing process technology | 40 nm | 16 nm |
Texture fill rate | 27.60 | 38.26 |
Floating-point performance | 1,104.0 gflops | |
Length | 229 mm | |
Memory bus width | 128 Bit | 64 Bit |
Memory clock speed | 4000 MHz | 7000 MHz |
Memory bandwidth | 64 GB/s | 48.06 GB/s |
Shared memory | - | |
DirectX | 11.2 (11_0) | 12 (12_1) |
Shader Model | 5.0 | 6.4 |
OpenGL | 4.4 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | N/A | 1.2.131 |
CUDA | 6.1 | |
Optimus | + | |
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