FireStream 9250 vs GeForce MX330
When choosing between FireStream 9250 and GeForce MX330, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FireStream 9250 and GeForce MX330.
FireStream 9250
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
FireStream 9250 | GeForce MX330 | |
Power consumption (TDP) | 150 Watt | 10 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | 1x 6-pin | None |
Memory type | GDDR3 | GDDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | 1x DVI | No outputs |
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- FireStream 9250 has 1400% more power consumption, than GeForce MX330.
- FireStream 9250 is connected by PCIe 2.0 x16, and GeForce MX330 uses PCIe 3.0 x16 interface.
- GeForce MX330 has 1 GB more memory, than FireStream 9250.
- FireStream 9250 is used in Desktops, and GeForce MX330 - in Laptops.
- FireStream 9250 is build with TeraScale architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 906 MHz higher, than FireStream 9250.
- FireStream 9250 is manufactured by 55 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce MX330 is 5014 MHz higher, than FireStream 9250.
Game benchmarks
high / 1080p | 2−3 | 14−16 |
ultra / 1080p | 1−2 | 8−9 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 12−14 | 27−30 |
medium / 1080p | 5−6 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 240% more, than FireStream 9250. | ||
high / 1080p | 7−8 | 21−24 |
ultra / 1080p | 5−6 | 18−20 |
QHD / 1440p | 0−1 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 18−20 | 45−50 |
medium / 1080p | 7−8 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 211% more, than FireStream 9250. | ||
low / 768p | 50−55 | 45−50 |
high / 1080p | 35−40 | − |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of FireStream 9250 in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 120−130 | 200−210 |
medium / 768p | 95−100 | 170−180 |
ultra / 1080p | 45−50 | 90−95 |
QHD / 1440p | 35−40 | 50−55 |
4K / 2160p | 18−20 | 30−33 |
high / 768p | 70−75 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 74% more, than FireStream 9250. | ||
low / 768p | 80−85 | 55−60 |
ultra / 1080p | 18−20 | 35−40 |
medium / 1080p | 50−55 | 45−50 |
The average gaming FPS of FireStream 9250 in Cyberpunk 2077 is 8% more, than GeForce MX330. | ||
low / 768p | 75−80 | 100−110 |
medium / 768p | 50−55 | 90−95 |
ultra / 1080p | 27−30 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 65% more, than FireStream 9250. | ||
high / 1080p | 3−4 | 16−18 |
ultra / 1080p | 3−4 | 14−16 |
4K / 2160p | 1−2 | 5−6 |
low / 720p | 12−14 | 35−40 |
medium / 1080p | 4−5 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 260% more, than FireStream 9250. | ||
high / 1080p | 10−12 | 21−24 |
ultra / 1080p | 6−7 | 18−20 |
QHD / 1440p | 3−4 | 16−18 |
low / 720p | 50−55 | 90−95 |
medium / 1080p | 14−16 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 129% more, than FireStream 9250. | ||
high / 1080p | 8−9 | 24−27 |
ultra / 1080p | 6−7 | 18−20 |
QHD / 1440p | 0−1 | 8−9 |
low / 720p | 20−22 | 45−50 |
medium / 1080p | 10−11 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 163% more, than FireStream 9250. | ||
low / 768p | 50−55 | 80−85 |
medium / 768p | − | 70−75 |
high / 1080p | 8−9 | 27−30 |
ultra / 1080p | 3−4 | 10−12 |
QHD / 1440p | 0−1 | 2−3 |
medium / 720p | 40−45 | − |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 90% more, than FireStream 9250. | ||
high / 1080p | 2−3 | 9−10 |
ultra / 1080p | 0−1 | 7−8 |
4K / 2160p | 0−1 | 2−3 |
low / 720p | 7−8 | 27−30 |
medium / 1080p | 4−5 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 325% more, than FireStream 9250. | ||
low / 768p | 85−90 | 110−120 |
high / 1080p | 85−90 | − |
ultra / 1080p | 85−90 | 100−110 |
4K / 2160p | 75−80 | − |
medium / 1080p | − | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 26% more, than FireStream 9250. | ||
high / 1080p | 14−16 | 21−24 |
ultra / 1080p | 12−14 | 16−18 |
low / 720p | 27−30 | 50−55 |
medium / 1080p | 14−16 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 64% more, than FireStream 9250. | ||
high / 1080p | 6−7 | 14−16 |
ultra / 1080p | 4−5 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
4K / 2160p | 0−1 | − |
low / 720p | 7−8 | 24−27 |
medium / 1080p | 7−8 | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 166% more, than FireStream 9250. | ||
low / 768p | 16−18 | 50−55 |
medium / 768p | 12−14 | 30−35 |
high / 1080p | 6−7 | 16−18 |
ultra / 1080p | 4−5 | 10−11 |
4K / 2160p | 2−3 | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 200% more, than FireStream 9250. | ||
low / 768p | 80−85 | 100−105 |
medium / 768p | 40−45 | 60−65 |
ultra / 1080p | 16−18 | 30−35 |
high / 768p | 30−35 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 44% more, than FireStream 9250. |
Full Specs
FireStream 9250 | GeForce MX330 | |
Architecture | TeraScale | Pascal |
Code name | RV770 | N17S-LP / N17S-G3 |
Type | Desktop | Laptop |
Release date | 16 June 2008 | 20 February 2020 |
Pipelines | 800 | 384 |
Core clock speed | 625 MHz | 1531 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 956 million | 1,800 million |
Manufacturing process technology | 55 nm | 16 nm |
Texture fill rate | 25.00 | 38.26 |
Floating-point performance | 1,000.0 gflops | |
Memory bus width | 256 Bit | 64 Bit |
Memory clock speed | 1986 MHz | 7000 MHz |
Memory bandwidth | 63.55 GB/s | 48.06 GB/s |
Shared memory | - | |
DirectX | 10.1 (10_1) | 12 (12_1) |
Shader Model | 4.1 | 6.4 |
OpenGL | 3.3 | 4.6 |
OpenCL | 1.1 | 1.2 |
Vulkan | N/A | 1.2.131 |
CUDA | 6.1 | |
Optimus | + | |
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