GeForce 930A vs GeForce MX330
If you are going to buy a new graphics card and are choosing between GeForce 930A and GeForce MX330, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 930A stacks up against GeForce MX330, check out specs charts below.
GeForce 930A
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce 930A | GeForce MX330 | |
Power consumption (TDP) | 33 Watt | 10 Watt |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Supplementary power connectors | None | None |
Memory type | DDR3 | GDDR5 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce 930A has 230% more power consumption, than GeForce MX330.
- GeForce 930A is connected by PCIe 3.0 x8, and GeForce MX330 uses PCIe 3.0 x16 interface.
- GeForce 930A and GeForce MX330 have maximum RAM of 2 GB.
- GeForce 930A is used in Desktops, and GeForce MX330 - in Laptops.
- GeForce 930A is build with Maxwell architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 603 MHz higher, than GeForce 930A.
- GeForce 930A is manufactured by 28 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce MX330 is 4998 MHz higher, than GeForce 930A.
Game benchmarks
high / 1080p | 3−4 | 14−16 |
ultra / 1080p | 1−2 | 8−9 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 14−16 | 27−30 |
medium / 1080p | 5−6 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 183% more, than GeForce 930A. | ||
high / 1080p | 8−9 | 21−24 |
ultra / 1080p | 6−7 | 18−20 |
QHD / 1440p | 0−1 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 20−22 | 45−50 |
medium / 1080p | 8−9 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 154% more, than GeForce 930A. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 40−45 | − |
QHD / 1440p | 0−1 | 0−1 |
GeForce 930A and GeForce MX330 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 120−130 | 200−210 |
medium / 768p | 95−100 | 170−180 |
ultra / 1080p | 45−50 | 90−95 |
QHD / 1440p | 24−27 | 50−55 |
4K / 2160p | − | 30−33 |
high / 768p | 70−75 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 80% more, than GeForce 930A. | ||
low / 768p | 70−75 | 55−60 |
ultra / 1080p | 20−22 | 35−40 |
medium / 1080p | 40−45 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 4% more, than GeForce 930A. | ||
low / 768p | 75−80 | 100−110 |
medium / 768p | 55−60 | 90−95 |
ultra / 1080p | 27−30 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 59% more, than GeForce 930A. | ||
high / 1080p | 4−5 | 16−18 |
ultra / 1080p | 3−4 | 14−16 |
4K / 2160p | 1−2 | 5−6 |
low / 720p | 14−16 | 35−40 |
medium / 1080p | 5−6 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 200% more, than GeForce 930A. | ||
high / 1080p | 12−14 | 21−24 |
ultra / 1080p | 7−8 | 18−20 |
QHD / 1440p | 4−5 | 16−18 |
low / 720p | 55−60 | 90−95 |
medium / 1080p | 16−18 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 105% more, than GeForce 930A. | ||
high / 1080p | 7−8 | 24−27 |
ultra / 1080p | 6−7 | 18−20 |
QHD / 1440p | 0−1 | 8−9 |
low / 720p | 21−24 | 45−50 |
medium / 1080p | 9−10 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 163% more, than GeForce 930A. | ||
low / 768p | 45−50 | 80−85 |
medium / 768p | − | 70−75 |
high / 1080p | 9−10 | 27−30 |
ultra / 1080p | 4−5 | 10−12 |
QHD / 1440p | 0−1 | 2−3 |
medium / 720p | 40−45 | − |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 100% more, than GeForce 930A. | ||
high / 1080p | 2−3 | 9−10 |
ultra / 1080p | 0−1 | 7−8 |
4K / 2160p | 0−1 | 2−3 |
low / 720p | 8−9 | 27−30 |
medium / 1080p | 4−5 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 240% more, than GeForce 930A. | ||
low / 768p | 85−90 | 110−120 |
high / 1080p | 65−70 | − |
ultra / 1080p | − | 100−110 |
medium / 1080p | − | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 32% more, than GeForce 930A. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 12−14 | 16−18 |
low / 720p | 27−30 | 50−55 |
medium / 1080p | 14−16 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than GeForce 930A. | ||
high / 1080p | 6−7 | 14−16 |
ultra / 1080p | 4−5 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 7−8 | 24−27 |
medium / 1080p | − | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 166% more, than GeForce 930A. | ||
low / 768p | 18−20 | 50−55 |
medium / 768p | 12−14 | 30−35 |
high / 1080p | 6−7 | 16−18 |
ultra / 1080p | 4−5 | 10−11 |
4K / 2160p | 1−2 | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 200% more, than GeForce 930A. | ||
low / 768p | 70−75 | 100−105 |
medium / 768p | 35−40 | 60−65 |
ultra / 1080p | 16−18 | 30−35 |
high / 768p | 30−35 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 58% more, than GeForce 930A. |
Full Specs
GeForce 930A | GeForce MX330 | |
Architecture | Maxwell | Pascal |
Code name | GM108 | N17S-LP / N17S-G3 |
Type | Desktop | Laptop |
Release date | 13 March 2015 | 20 February 2020 |
Pipelines | 384 | 384 |
Core clock speed | 928 MHz | 1531 MHz |
Boost Clock | 941 MHz | 1594 MHz |
Transistor count | 1,800 million | |
Manufacturing process technology | 28 nm | 16 nm |
Texture fill rate | 22.58 | 38.26 |
Floating-point performance | 722.7 gflops | |
Memory bus width | 64 Bit | 64 Bit |
Memory clock speed | 2002 MHz | 7000 MHz |
Memory bandwidth | 16.02 GB/s | 48.06 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | 5.0 | 6.1 |
Optimus | + | |
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