GeForce 945A vs GeForce MX330
When comparing GeForce 945A and GeForce MX330, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce 945A and GeForce MX330 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce 945A
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce 945A | GeForce MX330 | |
Power consumption (TDP) | 33 Watt | 10 Watt |
Interface | PCIe 3.0 x8 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce 945A has 230% more power consumption, than GeForce MX330.
- GeForce 945A is connected by PCIe 3.0 x8, and GeForce MX330 uses PCIe 3.0 x16 interface.
- GeForce MX330 has 1 GB more memory, than GeForce 945A.
- GeForce 945A is used in Desktops, and GeForce MX330 - in Laptops.
- GeForce 945A is build with Maxwell architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 459 MHz higher, than GeForce 945A.
- GeForce 945A is manufactured by 28 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce MX330 is 1988 MHz higher, than GeForce 945A.
Game benchmarks
high / 1080p | 9−10 | 14−16 |
ultra / 1080p | 5−6 | 8−9 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 20−22 | 27−30 |
medium / 1080p | 10−12 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 54% more, than GeForce 945A. | ||
high / 1080p | 14−16 | 21−24 |
ultra / 1080p | 12−14 | 18−20 |
QHD / 1440p | 0−1 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 30−35 | 45−50 |
medium / 1080p | 16−18 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 47% more, than GeForce 945A. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | − |
QHD / 1440p | 0−1 | 0−1 |
GeForce 945A and GeForce MX330 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 160−170 | 200−210 |
medium / 768p | 130−140 | 170−180 |
ultra / 1080p | 65−70 | 90−95 |
QHD / 1440p | 35−40 | 50−55 |
4K / 2160p | 27−30 | 30−33 |
high / 768p | 95−100 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 30% more, than GeForce 945A. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 24−27 | 35−40 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 9% more, than GeForce 945A. | ||
low / 768p | 90−95 | 100−110 |
medium / 768p | 70−75 | 90−95 |
ultra / 1080p | 40−45 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 24% more, than GeForce 945A. | ||
high / 1080p | 10−11 | 16−18 |
ultra / 1080p | 10−11 | 14−16 |
4K / 2160p | 4−5 | 5−6 |
low / 720p | 24−27 | 35−40 |
medium / 1080p | 10−12 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 50% more, than GeForce 945A. | ||
high / 1080p | 16−18 | 21−24 |
ultra / 1080p | 12−14 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 70−75 | 90−95 |
medium / 1080p | 30−35 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 36% more, than GeForce 945A. | ||
high / 1080p | 14−16 | 24−27 |
ultra / 1080p | 12−14 | 18−20 |
QHD / 1440p | 3−4 | 8−9 |
low / 720p | 30−35 | 45−50 |
medium / 1080p | 18−20 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 56% more, than GeForce 945A. | ||
low / 768p | 60−65 | 80−85 |
medium / 768p | 50−55 | 70−75 |
high / 1080p | 16−18 | 27−30 |
ultra / 1080p | 8−9 | 10−12 |
QHD / 1440p | 0−1 | 2−3 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 37% more, than GeForce 945A. | ||
high / 1080p | 6−7 | 9−10 |
ultra / 1080p | 4−5 | 7−8 |
4K / 2160p | 1−2 | 2−3 |
low / 720p | 16−18 | 27−30 |
medium / 1080p | 8−9 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 71% more, than GeForce 945A. | ||
low / 768p | 100−105 | 110−120 |
high / 1080p | 95−100 | − |
ultra / 1080p | 85−90 | 100−110 |
medium / 1080p | 95−100 | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 13% more, than GeForce 945A. | ||
high / 1080p | 18−20 | 21−24 |
ultra / 1080p | 14−16 | 16−18 |
low / 720p | 35−40 | 50−55 |
medium / 1080p | 18−20 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 27% more, than GeForce 945A. | ||
high / 1080p | 12−14 | 14−16 |
ultra / 1080p | 8−9 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 24−27 |
medium / 1080p | 12−14 | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 33% more, than GeForce 945A. | ||
low / 768p | 30−35 | 50−55 |
medium / 768p | 21−24 | 30−35 |
high / 1080p | 10−12 | 16−18 |
ultra / 1080p | 7−8 | 10−11 |
4K / 2160p | 6−7 | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 50% more, than GeForce 945A. | ||
low / 768p | 90−95 | 100−105 |
medium / 768p | 50−55 | 60−65 |
ultra / 1080p | 24−27 | 30−35 |
high / 768p | 40−45 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 16% more, than GeForce 945A. |
Full Specs
GeForce 945A | GeForce MX330 | |
Architecture | Maxwell | Pascal |
Code name | GM108 | N17S-LP / N17S-G3 |
Type | Desktop | Laptop |
Release date | 13 March 2015 | 20 February 2020 |
Pipelines | 384 | 384 |
Core clock speed | 1072 MHz | 1531 MHz |
Boost Clock | 1189 MHz | 1594 MHz |
Transistor count | 1,800 million | |
Manufacturing process technology | 28 nm | 16 nm |
Texture fill rate | 28.54 | 38.26 |
Floating-point performance | 903.2 gflops | |
Memory bus width | 64 Bit | 64 Bit |
Memory clock speed | 5012 MHz | 7000 MHz |
Memory bandwidth | 40.1 GB/s | 48.06 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.2.131 |
CUDA | 5.0 | 6.1 |
Bitcoin / BTC (SHA256) | 108 Mh/s | |
Optimus | + | |
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