GeForce GTX 295 vs GeForce MX330
When comparing GeForce GTX 295 and GeForce MX330, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 295 and GeForce MX330 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce GTX 295
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce GTX 295 | GeForce MX330 | |
Power consumption (TDP) | 289 Watt | 10 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | 6-pin & 8-pin | None |
Memory type | GDDR3 | GDDR5 |
Maximum RAM amount | 1792 MB | 2 GB |
Display Connectors | 2x DVI, 1x HDMI | No outputs |
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- GeForce GTX 295 has 2790% more power consumption, than GeForce MX330.
- GeForce GTX 295 is connected by PCIe 2.0 x16, and GeForce MX330 uses PCIe 3.0 x16 interface.
- GeForce GTX 295 has 1790 GB more memory, than GeForce MX330.
- GeForce GTX 295 is used in Desktops, and GeForce MX330 - in Laptops.
- GeForce GTX 295 is build with Tesla 2.0 architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 289 MHz higher, than GeForce GTX 295.
- GeForce GTX 295 is manufactured by 55 nm process technology, and GeForce MX330 - by 16 nm process technology.
- Memory clock speed of GeForce MX330 is 6001 MHz higher, than GeForce GTX 295.
Game benchmarks
high / 1080p | 3−4 | 14−16 |
ultra / 1080p | 2−3 | 8−9 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 14−16 | 27−30 |
medium / 1080p | 5−6 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 183% more, than GeForce GTX 295. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 7−8 | 18−20 |
QHD / 1440p | 0−1 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 18−20 | 45−50 |
medium / 1080p | 8−9 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 172% more, than GeForce GTX 295. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 30−35 | − |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 295 and GeForce MX330 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 120−130 | 200−210 |
medium / 768p | 90−95 | 170−180 |
ultra / 1080p | 40−45 | 90−95 |
QHD / 1440p | 24−27 | 50−55 |
4K / 2160p | 18−20 | 30−33 |
high / 768p | 65−70 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 85% more, than GeForce GTX 295. | ||
low / 768p | 80−85 | 55−60 |
ultra / 1080p | 14−16 | 35−40 |
medium / 1080p | 40−45 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 2% more, than GeForce GTX 295. | ||
low / 768p | 75−80 | 100−110 |
medium / 768p | 50−55 | 90−95 |
ultra / 1080p | 27−30 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 65% more, than GeForce GTX 295. | ||
high / 1080p | 5−6 | 16−18 |
ultra / 1080p | − | 14−16 |
4K / 2160p | 2−3 | 5−6 |
low / 720p | 14−16 | 35−40 |
medium / 1080p | 6−7 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 171% more, than GeForce GTX 295. | ||
high / 1080p | 12−14 | 21−24 |
ultra / 1080p | 7−8 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 50−55 | 90−95 |
medium / 1080p | 14−16 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 104% more, than GeForce GTX 295. | ||
high / 1080p | 7−8 | 24−27 |
ultra / 1080p | − | 18−20 |
QHD / 1440p | 0−1 | 8−9 |
low / 720p | 20−22 | 45−50 |
medium / 1080p | 9−10 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 166% more, than GeForce GTX 295. | ||
low / 768p | 45−50 | 80−85 |
medium / 768p | − | 70−75 |
high / 1080p | 8−9 | 27−30 |
ultra / 1080p | 5−6 | 10−12 |
QHD / 1440p | 0−1 | 2−3 |
medium / 720p | 40−45 | − |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 100% more, than GeForce GTX 295. | ||
high / 1080p | 3−4 | 9−10 |
ultra / 1080p | 1−2 | 7−8 |
4K / 2160p | 0−1 | 2−3 |
low / 720p | 8−9 | 27−30 |
medium / 1080p | 4−5 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 250% more, than GeForce GTX 295. | ||
low / 768p | 85−90 | 110−120 |
high / 1080p | 85−90 | − |
ultra / 1080p | 80−85 | 100−110 |
medium / 1080p | 85−90 | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 27% more, than GeForce GTX 295. | ||
high / 1080p | − | 21−24 |
ultra / 1080p | 12−14 | 16−18 |
low / 720p | 27−30 | 50−55 |
medium / 1080p | 14−16 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than GeForce GTX 295. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 7−8 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 8−9 | 24−27 |
medium / 1080p | − | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 112% more, than GeForce GTX 295. | ||
low / 768p | 16−18 | 50−55 |
medium / 768p | 12−14 | 30−35 |
high / 1080p | 6−7 | 16−18 |
ultra / 1080p | 5−6 | 10−11 |
4K / 2160p | − | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 180% more, than GeForce GTX 295. | ||
low / 768p | 70−75 | 100−105 |
medium / 768p | 35−40 | 60−65 |
ultra / 1080p | 16−18 | 30−35 |
high / 768p | 30−35 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 58% more, than GeForce GTX 295. |
Full Specs
GeForce GTX 295 | GeForce MX330 | |
Architecture | Tesla 2.0 | Pascal |
Code name | GT200B | N17S-LP / N17S-G3 |
Type | Desktop | Laptop |
Release date | 8 January 2009 | 20 February 2020 |
Pipelines | 240 | 384 |
Core clock speed | 1242 MHz | 1531 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,400 million | 1,800 million |
Manufacturing process technology | 55 nm | 16 nm |
Texture fill rate | 92.2 billion/sec | 38.26 |
Floating-point performance | 2x 596.2 gflops | |
Length | 10.5" (267 mm) (26.7 cm) | |
Memory bus width | 896 Bit | 64 Bit |
Memory clock speed | 999 MHz | 7000 MHz |
Memory bandwidth | 223.8 GB/s | 48.06 GB/s |
Shared memory | - | |
DirectX | 11.1 (10_0) | 12 (12_1) |
Shader Model | 4.0 | 6.4 |
OpenGL | 2.1 | 4.6 |
OpenCL | 1.1 | 1.2 |
Vulkan | N/A | 1.2.131 |
CUDA | + | 6.1 |
CUDA cores | 480 | |
Height | 4.376" (111 mm) (11.1 cm) | |
SLI options | + | |
Multi monitor support | + | |
HDMI | + | |
Maximum VGA resolution | 2048x1536 | |
Audio input for HDMI | S/PDIF | |
Optimus | + | |
CUDA cores per GPU | 240 | |
Standard memory config per GPU | 896 MB | |
Memory interface width per GPU | 448 Bit | |
High Dynamic-Range Lighting (HDRR) | 128bit | |
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