GeForce GTX 460 768MB vs GeForce MX330
When choosing between GeForce GTX 460 768MB and GeForce MX330, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 460 768MB and GeForce MX330.
GeForce GTX 460 768MB
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce GTX 460 768MB | GeForce MX330 | |
Power consumption (TDP) | 10 Watt | |
Interface | PCIe 3.0 x16 | |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | |
Display Connectors | No outputs | |
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- GeForce GTX 460 768MB is used in Desktops, and GeForce MX330 - in Laptops.
- GeForce GTX 460 768MB is build with Fermi architecture, and GeForce MX330 - with Pascal.
- Core clock speed of GeForce MX330 is 856 MHz higher, than GeForce GTX 460 768MB.
- Memory clock speed of GeForce MX330 is 5200 MHz higher, than GeForce GTX 460 768MB.
Game benchmarks
high / 1080p | 12−14 | 14−16 |
ultra / 1080p | 7−8 | 8−9 |
QHD / 1440p | 2−3 | 3−4 |
low / 720p | 24−27 | 27−30 |
medium / 1080p | 14−16 | 16−18 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 16% more, than GeForce GTX 460 768MB. | ||
high / 1080p | 18−20 | 21−24 |
ultra / 1080p | 16−18 | 18−20 |
QHD / 1440p | 3−4 | 5−6 |
4K / 2160p | − | 5−6 |
low / 720p | 40−45 | 45−50 |
medium / 1080p | 21−24 | 24−27 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 20% more, than GeForce GTX 460 768MB. | ||
low / 768p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 460 768MB and GeForce MX330 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 180−190 | 200−210 |
medium / 768p | 150−160 | 170−180 |
ultra / 1080p | 80−85 | 90−95 |
QHD / 1440p | 45−50 | 50−55 |
4K / 2160p | 30−33 | 30−33 |
high / 768p | 120−130 | 130−140 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 10% more, than GeForce GTX 460 768MB. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 30−35 | 35−40 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 4% more, than GeForce GTX 460 768MB. | ||
low / 768p | 100−110 | 100−110 |
medium / 768p | 80−85 | 90−95 |
ultra / 1080p | 50−55 | 60−65 |
The average gaming FPS of GeForce MX330 in Dota 2 is 7% more, than GeForce GTX 460 768MB. | ||
high / 1080p | 14−16 | 16−18 |
ultra / 1080p | 12−14 | 14−16 |
4K / 2160p | 5−6 | 5−6 |
low / 720p | 30−35 | 35−40 |
medium / 1080p | 14−16 | 16−18 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 12% more, than GeForce GTX 460 768MB. | ||
high / 1080p | 21−24 | 21−24 |
ultra / 1080p | 16−18 | 18−20 |
QHD / 1440p | − | 16−18 |
low / 720p | 85−90 | 90−95 |
medium / 1080p | 40−45 | 45−50 |
The average gaming FPS of GeForce MX330 in Fortnite is 7% more, than GeForce GTX 460 768MB. | ||
high / 1080p | 21−24 | 24−27 |
ultra / 1080p | 16−18 | 18−20 |
QHD / 1440p | 6−7 | 8−9 |
low / 720p | 40−45 | 45−50 |
medium / 1080p | 21−24 | 24−27 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 13% more, than GeForce GTX 460 768MB. | ||
low / 768p | 70−75 | 80−85 |
medium / 768p | 65−70 | 70−75 |
high / 1080p | 21−24 | 27−30 |
ultra / 1080p | 10−11 | 10−12 |
QHD / 1440p | 1−2 | 2−3 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 14% more, than GeForce GTX 460 768MB. | ||
high / 1080p | 8−9 | 9−10 |
ultra / 1080p | 6−7 | 7−8 |
4K / 2160p | 2−3 | 2−3 |
low / 720p | 21−24 | 27−30 |
medium / 1080p | 10−11 | 12−14 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 20% more, than GeForce GTX 460 768MB. | ||
low / 768p | 100−110 | 110−120 |
ultra / 1080p | 95−100 | 100−110 |
medium / 1080p | 100−110 | 100−110 |
The average gaming FPS of GeForce MX330 in Minecraft is 5% more, than GeForce GTX 460 768MB. | ||
high / 1080p | 20−22 | 21−24 |
ultra / 1080p | 16−18 | 16−18 |
low / 720p | 45−50 | 50−55 |
medium / 1080p | 21−24 | 21−24 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 3% more, than GeForce GTX 460 768MB. | ||
high / 1080p | 12−14 | 14−16 |
ultra / 1080p | 9−10 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 24−27 |
medium / 1080p | 14−16 | 14−16 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 6% more, than GeForce GTX 460 768MB. | ||
low / 768p | 40−45 | 50−55 |
medium / 768p | 27−30 | 30−35 |
high / 1080p | 14−16 | 16−18 |
ultra / 1080p | 9−10 | 10−11 |
4K / 2160p | 7−8 | 8−9 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 20% more, than GeForce GTX 460 768MB. | ||
low / 768p | 95−100 | 100−105 |
medium / 768p | 55−60 | 60−65 |
ultra / 1080p | 30−33 | 30−35 |
high / 768p | 45−50 | 50−55 |
The average gaming FPS of GeForce MX330 in World of Tanks is 6% more, than GeForce GTX 460 768MB. |
Full Specs
GeForce GTX 460 768MB | GeForce MX330 | |
Architecture | Fermi | Pascal |
Code name | N17S-LP / N17S-G3 | |
Type | Desktop | Laptop |
Release date | no data | 20 February 2020 |
Pipelines | 336 | 384 |
Core clock speed | 675 MHz | 1531 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,800 million | |
Manufacturing process technology | 16 nm | |
Texture fill rate | 38.26 | |
Memory bus width | 192 Bit | 64 Bit |
Memory clock speed | 1800 MHz | 7000 MHz |
Memory bandwidth | 48.06 GB/s | |
Shared memory | - | |
DirectX | 11 | 12 (12_1) |
Shader Model | 6.4 | |
OpenGL | 4.6 | |
OpenCL | 1.2 | |
Vulkan | 1.2.131 | |
CUDA | 6.1 | |
Optimus | + | |
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