GeForce MX330 vs GRID K260Q
When choosing between GeForce MX330 and GRID K260Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX330 and GRID K260Q.
GRID K260Q
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | GRID K260Q | |
Power consumption (TDP) | 10 Watt | 225 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GRID K260Q has 2150% more power consumption, than GeForce MX330.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- GeForce MX330 and GRID K260Q have maximum RAM of 2 GB.
- GeForce MX330 is used in Laptops, and GRID K260Q - in Desktops.
- GeForce MX330 is build with Pascal architecture, and GRID K260Q - with Kepler.
- Core clock speed of GeForce MX330 is 786 MHz higher, than GRID K260Q.
- GeForce MX330 is manufactured by 16 nm process technology, and GRID K260Q - by 28 nm process technology.
- Memory clock speed of GeForce MX330 is 2000 MHz higher, than GRID K260Q.
Game benchmarks
high / 1080p | 14−16 | 14−16 |
ultra / 1080p | 8−9 | 9−10 |
QHD / 1440p | 3−4 | 3−4 |
low / 720p | 27−30 | 30−35 |
medium / 1080p | 16−18 | 18−20 |
The average gaming FPS of GRID K260Q in Assassin's Creed Odyssey is 7% more, than GeForce MX330. | ||
high / 1080p | 21−24 | 24−27 |
ultra / 1080p | 18−20 | 21−24 |
QHD / 1440p | 5−6 | 7−8 |
4K / 2160p | 5−6 | 5−6 |
low / 720p | 45−50 | 50−55 |
medium / 1080p | 24−27 | 27−30 |
The average gaming FPS of GRID K260Q in Battlefield 5 is 15% more, than GeForce MX330. | ||
low / 768p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX330 and GRID K260Q have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 200−210 | 210−220 |
medium / 768p | 170−180 | 180−190 |
ultra / 1080p | 90−95 | 95−100 |
QHD / 1440p | 50−55 | 50−55 |
4K / 2160p | 30−33 | 30−33 |
high / 768p | 130−140 | 140−150 |
The average gaming FPS of GRID K260Q in Counter-Strike: Global Offensive is 5% more, than GeForce MX330. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 35−40 | 40−45 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GRID K260Q in Cyberpunk 2077 is 4% more, than GeForce MX330. | ||
low / 768p | 100−110 | 110−120 |
medium / 768p | 90−95 | 90−95 |
ultra / 1080p | 60−65 | 60−65 |
The average gaming FPS of GRID K260Q in Dota 2 is 4% more, than GeForce MX330. | ||
high / 1080p | 16−18 | 18−20 |
ultra / 1080p | 14−16 | 16−18 |
4K / 2160p | 5−6 | 6−7 |
low / 720p | 35−40 | 35−40 |
medium / 1080p | 16−18 | 18−20 |
The average gaming FPS of GRID K260Q in Far Cry 5 is 5% more, than GeForce MX330. | ||
high / 1080p | 21−24 | 24−27 |
ultra / 1080p | 18−20 | 18−20 |
QHD / 1440p | 16−18 | 16−18 |
low / 720p | 90−95 | 95−100 |
medium / 1080p | 45−50 | 50−55 |
The average gaming FPS of GRID K260Q in Fortnite is 7% more, than GeForce MX330. | ||
high / 1080p | 24−27 | 24−27 |
ultra / 1080p | 18−20 | 20−22 |
QHD / 1440p | 8−9 | 9−10 |
low / 720p | 45−50 | 50−55 |
medium / 1080p | 24−27 | 27−30 |
The average gaming FPS of GRID K260Q in Forza Horizon 4 is 8% more, than GeForce MX330. | ||
low / 768p | 80−85 | 85−90 |
medium / 768p | 70−75 | 75−80 |
high / 1080p | 27−30 | 30−33 |
ultra / 1080p | 10−12 | 12−14 |
QHD / 1440p | 2−3 | 3−4 |
The average gaming FPS of GRID K260Q in Grand Theft Auto V is 7% more, than GeForce MX330. | ||
high / 1080p | 9−10 | 9−10 |
ultra / 1080p | 7−8 | 7−8 |
4K / 2160p | 2−3 | 2−3 |
low / 720p | 27−30 | 27−30 |
medium / 1080p | 12−14 | 12−14 |
GeForce MX330 and GRID K260Q have the same average FPS in Metro Exodus. | ||
low / 768p | 110−120 | 110−120 |
ultra / 1080p | 100−110 | 100−110 |
medium / 1080p | 100−110 | 100−110 |
GeForce MX330 and GRID K260Q have the same average FPS in Minecraft. | ||
high / 1080p | 21−24 | 21−24 |
ultra / 1080p | 16−18 | 18−20 |
low / 720p | 50−55 | 55−60 |
medium / 1080p | 21−24 | 24−27 |
The average gaming FPS of GRID K260Q in PLAYERUNKNOWN'S BATTLEGROUNDS is 10% more, than GeForce MX330. | ||
high / 1080p | 14−16 | 14−16 |
ultra / 1080p | 9−10 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 27−30 |
medium / 1080p | 14−16 | 16−18 |
The average gaming FPS of GRID K260Q in Red Dead Redemption 2 is 6% more, than GeForce MX330. | ||
low / 768p | 50−55 | 55−60 |
medium / 768p | 30−35 | 30−35 |
high / 1080p | 16−18 | 18−20 |
ultra / 1080p | 10−11 | 10−12 |
4K / 2160p | 8−9 | 8−9 |
The average gaming FPS of GRID K260Q in The Witcher 3: Wild Hunt is 4% more, than GeForce MX330. | ||
low / 768p | 100−105 | 100−110 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 30−35 | 35−40 |
high / 768p | 50−55 | 50−55 |
The average gaming FPS of GRID K260Q in World of Tanks is 3% more, than GeForce MX330. |
Full Specs
GeForce MX330 | GRID K260Q | |
Architecture | Pascal | Kepler |
Code name | N17S-LP / N17S-G3 | GK104 |
Type | Laptop | Workstation |
Release date | 20 February 2020 | 28 June 2013 |
Pipelines | 384 | 1536 |
Core clock speed | 1531 MHz | 745 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,800 million | 3,540 million |
Manufacturing process technology | 16 nm | 28 nm |
Texture fill rate | 38.26 | 95.36 |
Floating-point performance | 2,289 gflops | |
Memory bus width | 64 Bit | 256 Bit |
Memory clock speed | 7000 MHz | 5000 MHz |
Memory bandwidth | 48.06 GB/s | 160.0 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (11_0) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.2.131 | 1.1.126 |
CUDA | 6.1 | 3.0 |
Optimus | + | |
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