GeForce MX330 vs HD Graphics 530
In this comparison between GeForce MX330 and HD Graphics 530 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce MX330 will be the best choice, for others HD Graphics 530 will be their preference. Study the comparison tables below and make your choice.
GeForce MX330 and HD Graphics 530 are Laptop Graphics Cards
Note: GeForce MX330 and HD Graphics 530 are only used in laptop graphics. They have lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 or HD Graphics 530 here:
Main Specs
GeForce MX330
HD Graphics 530
Power consumption (TDP)
10 Watt
15 Watt
Interface
PCIe 3.0 x16
PCIe 3.0 x1
Supplementary power connectors
None
Memory type
GDDR5
DDR3L/LPDDR3/LPDDR4
Maximum RAM amount
2 GB
64 GB
Display Connectors
No outputs
No outputs
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HD Graphics 530 has 50% more power consumption, than GeForce MX330.
GeForce MX330 is connected by PCIe 3.0 x16, and HD Graphics 530 uses PCIe 3.0 x1 interface.
HD Graphics 530 has 62 GB more memory, than GeForce MX330.
Both cards are used in Laptops.
GeForce MX330 is build with Pascal architecture, and HD Graphics 530 - with Gen. 9 Skylake.
Core clock speed of GeForce MX330 is 1181 MHz higher, than HD Graphics 530.
GeForce MX330 is manufactured by 16 nm process technology, and HD Graphics 530 - by 14 nm process technology.
Game benchmarks
Assassin's Creed Odyssey
Battlefield 5
Call of Duty: Warzone
Counter-Strike: Global Offensive
Cyberpunk 2077
Dota 2
Far Cry 5
Fortnite
Forza Horizon 4
Grand Theft Auto V
Metro Exodus
Minecraft
PLAYERUNKNOWN'S BATTLEGROUNDS
Red Dead Redemption 2
The Witcher 3: Wild Hunt
World of Tanks
high / 1080p
14−16
2−3
ultra / 1080p
8−9
0−1
QHD / 1440p
3−4
0−1
low / 720p
27−30
12−14
medium / 1080p
16−18
4−5
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 233% more, than HD Graphics 530.
high / 1080p
21−24
−
ultra / 1080p
18−20
5−6
QHD / 1440p
5−6
0−1
4K / 2160p
5−6
−
low / 720p
45−50
14−16
medium / 1080p
24−27
6−7
The average gaming FPS of GeForce MX330 in Battlefield 5 is 233% more, than HD Graphics 530.
low / 768p
45−50
50−55
high / 1080p
−
40−45
QHD / 1440p
0−1
0−1
The average gaming FPS of HD Graphics 530 in Call of Duty: Warzone is 10% more, than GeForce MX330.
low / 768p
200−210
120−130
medium / 768p
170−180
90−95
ultra / 1080p
90−95
40−45
QHD / 1440p
50−55
21−24
4K / 2160p
30−33
16−18
high / 768p
130−140
65−70
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 88% more, than HD Graphics 530.
low / 768p
55−60
65−70
ultra / 1080p
35−40
20−22
medium / 1080p
45−50
45−50
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 4% more, than HD Graphics 530.
low / 768p
100−110
75−80
medium / 768p
90−95
45−50
ultra / 1080p
60−65
21−24
The average gaming FPS of GeForce MX330 in Dota 2 is 75% more, than HD Graphics 530.
high / 1080p
16−18
2−3
ultra / 1080p
14−16
2−3
4K / 2160p
5−6
2−3
low / 720p
35−40
10−12
medium / 1080p
16−18
3−4
The average gaming FPS of GeForce MX330 in Far Cry 5 is 350% more, than HD Graphics 530.
high / 1080p
21−24
10−11
ultra / 1080p
18−20
5−6
QHD / 1440p
16−18
3−4
low / 720p
90−95
50−55
medium / 1080p
45−50
10−12
The average gaming FPS of GeForce MX330 in Fortnite is 143% more, than HD Graphics 530.
high / 1080p
24−27
5−6
ultra / 1080p
18−20
−
QHD / 1440p
8−9
3−4
4K / 2160p
−
2−3
low / 720p
45−50
18−20
medium / 1080p
24−27
8−9
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 188% more, than HD Graphics 530.
low / 768p
80−85
45−50
medium / 768p
70−75
−
high / 1080p
27−30
4−5
ultra / 1080p
10−12
2−3
QHD / 1440p
2−3
0−1
medium / 720p
−
35−40
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 122% more, than HD Graphics 530.
high / 1080p
9−10
2−3
ultra / 1080p
7−8
0−1
4K / 2160p
2−3
0−1
low / 720p
27−30
4−5
medium / 1080p
12−14
3−4
The average gaming FPS of GeForce MX330 in Metro Exodus is 466% more, than HD Graphics 530.
low / 768p
110−120
90−95
high / 1080p
−
80−85
ultra / 1080p
100−110
70−75
medium / 1080p
100−110
85−90
The average gaming FPS of GeForce MX330 in Minecraft is 28% more, than HD Graphics 530.
high / 1080p
21−24
−
ultra / 1080p
16−18
12−14
low / 720p
50−55
27−30
medium / 1080p
21−24
14−16
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than HD Graphics 530.
high / 1080p
14−16
−
ultra / 1080p
9−10
−
QHD / 1440p
0−1
−
low / 720p
24−27
6−7
medium / 1080p
14−16
−
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 316% more, than HD Graphics 530.
low / 768p
50−55
10−11
medium / 768p
30−35
8−9
high / 1080p
16−18
4−5
ultra / 1080p
10−11
4−5
4K / 2160p
8−9
1−2
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 380% more, than HD Graphics 530.
low / 768p
100−105
70−75
medium / 768p
60−65
35−40
ultra / 1080p
30−35
14−16
high / 768p
50−55
30−35
The average gaming FPS of GeForce MX330 in World of Tanks is 58% more, than HD Graphics 530.
Full Specs
GeForce MX330
HD Graphics 530
Architecture
Pascal
Gen. 9 Skylake
Code name
N17S-LP / N17S-G3
Skylake GT2
Type
Laptop
Laptop
Release date
20 February 2020
5 August 2015
Pipelines
384
24
Core clock speed
1531 MHz
350 MHz
Boost Clock
1594 MHz
1150 MHz
Transistor count
1,800 million
189 million
Manufacturing process technology
16 nm
14 nm
Texture fill rate
38.26
27.60
Floating-point performance
403.2 gflops
Memory bus width
64 Bit
64/128 Bit
Memory clock speed
7000 MHz
Memory bandwidth
48.06 GB/s
Shared memory
-
+
DirectX
12 (12_1)
12 (12_1)
Shader Model
6.4
6.4
OpenGL
4.6
4.6
OpenCL
1.2
2.1
Vulkan
1.2.131
1.1.97
CUDA
6.1
Optimus
+
Quick Sync
+
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