GeForce MX330 vs HD Graphics P630
When choosing between GeForce MX330 and HD Graphics P630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX330 and HD Graphics P630.
HD Graphics P630
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | HD Graphics P630 | |
Power consumption (TDP) | 10 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3L/LPDDR3/DDR4 |
Maximum RAM amount | 2 GB | 1740 MB |
Display Connectors | No outputs | No outputs |
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- HD Graphics P630 has 50% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and HD Graphics P630 uses PCIe 3.0 x1 interface.
- HD Graphics P630 has 1738 GB more memory, than GeForce MX330.
- GeForce MX330 is used in Laptops, and HD Graphics P630 - in Desktops.
- GeForce MX330 is build with Pascal architecture, and HD Graphics P630 - with Gen. 9.5 Kaby Lake.
- GeForce MX330 is manufactured by 16 nm process technology, and HD Graphics P630 - by 14 nm process technology.
Game benchmarks
high / 1080p | 14−16 | 3−4 |
ultra / 1080p | 8−9 | 1−2 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 183% more, than HD Graphics P630. | ||
high / 1080p | 21−24 | 7−8 |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 18−20 |
medium / 1080p | 24−27 | 8−9 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 180% more, than HD Graphics P630. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX330 and HD Graphics P630 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 200−210 | 120−130 |
medium / 768p | 170−180 | 95−100 |
ultra / 1080p | 90−95 | 45−50 |
QHD / 1440p | 50−55 | 24−27 |
4K / 2160p | 30−33 | − |
high / 768p | 130−140 | 70−75 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 80% more, than HD Graphics P630. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 20−22 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 4% more, than HD Graphics P630. | ||
low / 768p | 100−110 | 75−80 |
medium / 768p | 90−95 | 55−60 |
ultra / 1080p | 60−65 | 27−30 |
The average gaming FPS of GeForce MX330 in Dota 2 is 59% more, than HD Graphics P630. | ||
high / 1080p | 16−18 | 3−4 |
ultra / 1080p | 14−16 | 3−4 |
4K / 2160p | 5−6 | 0−1 |
low / 720p | 35−40 | 14−16 |
medium / 1080p | 16−18 | 5−6 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 250% more, than HD Graphics P630. | ||
high / 1080p | 21−24 | 12−14 |
ultra / 1080p | 18−20 | 7−8 |
QHD / 1440p | 16−18 | 4−5 |
low / 720p | 90−95 | 55−60 |
medium / 1080p | 45−50 | 14−16 |
The average gaming FPS of GeForce MX330 in Fortnite is 105% more, than HD Graphics P630. | ||
high / 1080p | 24−27 | 6−7 |
ultra / 1080p | 18−20 | 6−7 |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 20−22 |
medium / 1080p | 24−27 | 9−10 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 190% more, than HD Graphics P630. | ||
low / 768p | 80−85 | 45−50 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 8−9 |
ultra / 1080p | 10−12 | 3−4 |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 110% more, than HD Graphics P630. | ||
high / 1080p | 9−10 | 2−3 |
ultra / 1080p | 7−8 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 7−8 |
medium / 1080p | 12−14 | 3−4 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 325% more, than HD Graphics P630. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 65−70 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 32% more, than HD Graphics P630. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 27−30 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than HD Graphics P630. | ||
high / 1080p | 14−16 | 6−7 |
ultra / 1080p | 9−10 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 7−8 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 166% more, than HD Graphics P630. | ||
low / 768p | 50−55 | 16−18 |
medium / 768p | 30−35 | 12−14 |
high / 1080p | 16−18 | 6−7 |
ultra / 1080p | 10−11 | 4−5 |
4K / 2160p | 8−9 | 1−2 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 200% more, than HD Graphics P630. | ||
low / 768p | 100−105 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 30−35 | 16−18 |
high / 768p | 50−55 | 30−35 |
The average gaming FPS of GeForce MX330 in World of Tanks is 58% more, than HD Graphics P630. |
Full Specs
GeForce MX330 | HD Graphics P630 | |
Architecture | Pascal | Gen. 9.5 Kaby Lake |
Code name | N17S-LP / N17S-G3 | Kaby-Lake-H-GT2 |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 5 August 2016 |
Pipelines | 384 | 24 |
Core clock speed | 1531 MHz | |
Boost Clock | 1594 MHz | 1100 MHz |
Transistor count | 1,800 million | 189 million |
Manufacturing process technology | 16 nm | 14 nm |
Texture fill rate | 38.26 | 26.40 |
Memory bus width | 64 Bit | 64/128 Bit |
Memory clock speed | 7000 MHz | |
Memory bandwidth | 48.06 GB/s | |
Shared memory | - | + |
DirectX | 12 (12_1) | 12 (12_1) |
Shader Model | 6.4 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.2.131 | 1.1.103 |
CUDA | 6.1 | |
Optimus | + | |
Quick Sync | + | |
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