GeForce MX330 vs Iris Pro Graphics 580
If you are going to buy a new graphics card and are choosing between GeForce MX330 and Iris Pro Graphics 580, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce MX330 stacks up against Iris Pro Graphics 580, check out specs charts below.
GeForce MX330 and Iris Pro Graphics 580 are Laptop Graphics Cards
Note: GeForce MX330 and Iris Pro Graphics 580 are only used in laptop graphics. They have lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 or Iris Pro Graphics 580 here:
Main Specs
GeForce MX330
Iris Pro Graphics 580
Power consumption (TDP)
10 Watt
15 Watt
Interface
PCIe 3.0 x16
PCIe 3.0 x1
Supplementary power connectors
None
Memory type
GDDR5
DDR3L/LPDDR3/DDR4
Maximum RAM amount
2 GB
64 GB
Display Connectors
No outputs
No outputs
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Iris Pro Graphics 580 has 50% more power consumption, than GeForce MX330.
GeForce MX330 is connected by PCIe 3.0 x16, and Iris Pro Graphics 580 uses PCIe 3.0 x1 interface.
Iris Pro Graphics 580 has 62 GB more memory, than GeForce MX330.
Both cards are used in Laptops.
GeForce MX330 is build with Pascal architecture, and Iris Pro Graphics 580 - with Gen. 9 Skylake.
Core clock speed of GeForce MX330 is 1181 MHz higher, than Iris Pro Graphics 580.
GeForce MX330 is manufactured by 16 nm process technology, and Iris Pro Graphics 580 - by 14 nm process technology.
Game benchmarks
Assassin's Creed Odyssey
Battlefield 5
Call of Duty: Warzone
Counter-Strike: Global Offensive
Cyberpunk 2077
Dota 2
Far Cry 5
Fortnite
Forza Horizon 4
Grand Theft Auto V
Metro Exodus
Minecraft
PLAYERUNKNOWN'S BATTLEGROUNDS
Red Dead Redemption 2
The Witcher 3: Wild Hunt
World of Tanks
high / 1080p
14−16
9−10
ultra / 1080p
8−9
5−6
QHD / 1440p
3−4
0−1
low / 720p
27−30
20−22
medium / 1080p
16−18
10−12
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 54% more, than Iris Pro Graphics 580.
high / 1080p
21−24
14−16
ultra / 1080p
18−20
12−14
QHD / 1440p
5−6
0−1
4K / 2160p
5−6
−
low / 720p
45−50
30−35
medium / 1080p
24−27
16−18
The average gaming FPS of GeForce MX330 in Battlefield 5 is 47% more, than Iris Pro Graphics 580.
low / 768p
45−50
45−50
high / 1080p
−
45−50
QHD / 1440p
0−1
0−1
GeForce MX330 and Iris Pro Graphics 580 have the same average FPS in Call of Duty: Warzone.
low / 768p
200−210
150−160
medium / 768p
170−180
130−140
ultra / 1080p
90−95
65−70
QHD / 1440p
50−55
35−40
4K / 2160p
30−33
27−30
high / 768p
130−140
95−100
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 33% more, than Iris Pro Graphics 580.
low / 768p
55−60
55−60
ultra / 1080p
35−40
24−27
medium / 1080p
45−50
45−50
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 9% more, than Iris Pro Graphics 580.
low / 768p
100−110
90−95
medium / 768p
90−95
70−75
ultra / 1080p
60−65
40−45
The average gaming FPS of GeForce MX330 in Dota 2 is 24% more, than Iris Pro Graphics 580.
high / 1080p
16−18
10−11
ultra / 1080p
14−16
10−11
4K / 2160p
5−6
4−5
low / 720p
35−40
24−27
medium / 1080p
16−18
10−12
The average gaming FPS of GeForce MX330 in Far Cry 5 is 50% more, than Iris Pro Graphics 580.
high / 1080p
21−24
16−18
ultra / 1080p
18−20
12−14
QHD / 1440p
16−18
−
low / 720p
90−95
70−75
medium / 1080p
45−50
30−35
The average gaming FPS of GeForce MX330 in Fortnite is 36% more, than Iris Pro Graphics 580.
high / 1080p
24−27
14−16
ultra / 1080p
18−20
12−14
QHD / 1440p
8−9
3−4
low / 720p
45−50
30−35
medium / 1080p
24−27
18−20
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 56% more, than Iris Pro Graphics 580.
low / 768p
80−85
60−65
medium / 768p
70−75
50−55
high / 1080p
27−30
16−18
ultra / 1080p
10−12
8−9
QHD / 1440p
2−3
0−1
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 37% more, than Iris Pro Graphics 580.
high / 1080p
9−10
6−7
ultra / 1080p
7−8
4−5
4K / 2160p
2−3
1−2
low / 720p
27−30
16−18
medium / 1080p
12−14
8−9
The average gaming FPS of GeForce MX330 in Metro Exodus is 71% more, than Iris Pro Graphics 580.
low / 768p
110−120
95−100
high / 1080p
−
95−100
ultra / 1080p
100−110
85−90
medium / 1080p
100−110
95−100
The average gaming FPS of GeForce MX330 in Minecraft is 14% more, than Iris Pro Graphics 580.
high / 1080p
21−24
18−20
ultra / 1080p
16−18
14−16
low / 720p
50−55
35−40
medium / 1080p
21−24
18−20
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 27% more, than Iris Pro Graphics 580.
high / 1080p
14−16
12−14
ultra / 1080p
9−10
8−9
QHD / 1440p
0−1
0−1
low / 720p
24−27
16−18
medium / 1080p
14−16
12−14
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 33% more, than Iris Pro Graphics 580.
low / 768p
50−55
30−35
medium / 768p
30−35
21−24
high / 1080p
16−18
10−12
ultra / 1080p
10−11
7−8
4K / 2160p
8−9
6−7
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 50% more, than Iris Pro Graphics 580.
low / 768p
100−105
90−95
medium / 768p
60−65
50−55
ultra / 1080p
30−35
24−27
high / 768p
50−55
40−45
The average gaming FPS of GeForce MX330 in World of Tanks is 16% more, than Iris Pro Graphics 580.
Full Specs
GeForce MX330
Iris Pro Graphics 580
Architecture
Pascal
Gen. 9 Skylake
Code name
N17S-LP / N17S-G3
Skylake GT4e
Type
Laptop
Laptop
Release date
20 February 2020
1 September 2015
Pipelines
384
72
Core clock speed
1531 MHz
350 MHz
Boost Clock
1594 MHz
1050 MHz
Transistor count
1,800 million
189 million
Manufacturing process technology
16 nm
14 nm
Texture fill rate
38.26
72.00
Memory bus width
64 Bit
Memory clock speed
7000 MHz
Memory bandwidth
48.06 GB/s
Shared memory
-
+
DirectX
12 (12_1)
12 (12_1)
Shader Model
6.4
6.4
OpenGL
4.6
4.6
OpenCL
1.2
2.1
Vulkan
1.2.131
1.1.97
CUDA
6.1
Optimus
+
Quick Sync
+
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