GeForce MX330 vs Quadro 2000D
When choosing between GeForce MX330 and Quadro 2000D, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX330 and Quadro 2000D.
Quadro 2000D
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Quadro 2000D | |
Power consumption (TDP) | 10 Watt | 62 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | None |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 1 GB |
Display Connectors | No outputs | 2x DVI |
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- Quadro 2000D has 520% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and Quadro 2000D uses PCIe 2.0 x16 interface.
- GeForce MX330 has 1 GB more memory, than Quadro 2000D.
- GeForce MX330 is used in Laptops, and Quadro 2000D - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Quadro 2000D - with Fermi.
- Core clock speed of GeForce MX330 is 906 MHz higher, than Quadro 2000D.
- GeForce MX330 is manufactured by 16 nm process technology, and Quadro 2000D - by 40 nm process technology.
- Memory clock speed of GeForce MX330 is 4400 MHz higher, than Quadro 2000D.
Game benchmarks
high / 1080p | 14−16 | 2−3 |
ultra / 1080p | 8−9 | 0−1 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 12−14 |
medium / 1080p | 16−18 | 3−4 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 233% more, than Quadro 2000D. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 14−16 |
medium / 1080p | 24−27 | 6−7 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 233% more, than Quadro 2000D. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro 2000D in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 200−210 | 120−130 |
medium / 768p | 170−180 | 90−95 |
ultra / 1080p | 90−95 | 35−40 |
QHD / 1440p | 50−55 | 21−24 |
4K / 2160p | 30−33 | 16−18 |
high / 768p | 130−140 | 65−70 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 91% more, than Quadro 2000D. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 35−40 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 6% more, than Quadro 2000D. | ||
low / 768p | 100−110 | 75−80 |
medium / 768p | 90−95 | 45−50 |
ultra / 1080p | 60−65 | 20−22 |
The average gaming FPS of GeForce MX330 in Dota 2 is 79% more, than Quadro 2000D. | ||
high / 1080p | 16−18 | 2−3 |
ultra / 1080p | 14−16 | 2−3 |
4K / 2160p | 5−6 | 2−3 |
low / 720p | 35−40 | 10−12 |
medium / 1080p | 16−18 | 3−4 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 350% more, than Quadro 2000D. | ||
high / 1080p | 21−24 | 10−11 |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 16−18 | 3−4 |
low / 720p | 90−95 | 50−55 |
medium / 1080p | 45−50 | 10−12 |
The average gaming FPS of GeForce MX330 in Fortnite is 143% more, than Quadro 2000D. | ||
high / 1080p | 24−27 | 5−6 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 8−9 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 45−50 | 18−20 |
medium / 1080p | 24−27 | 8−9 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 188% more, than Quadro 2000D. | ||
low / 768p | 80−85 | 45−50 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 4−5 |
ultra / 1080p | 10−12 | 2−3 |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 122% more, than Quadro 2000D. | ||
high / 1080p | 9−10 | 1−2 |
ultra / 1080p | 7−8 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 4−5 |
medium / 1080p | 12−14 | 3−4 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 466% more, than Quadro 2000D. | ||
low / 768p | 110−120 | 90−95 |
high / 1080p | − | 80−85 |
ultra / 1080p | 100−110 | 70−75 |
medium / 1080p | 100−110 | 85−90 |
The average gaming FPS of GeForce MX330 in Minecraft is 28% more, than Quadro 2000D. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 27−30 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than Quadro 2000D. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 24−27 | 6−7 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 316% more, than Quadro 2000D. | ||
low / 768p | 50−55 | 9−10 |
medium / 768p | 30−35 | 8−9 |
high / 1080p | 16−18 | 4−5 |
ultra / 1080p | 10−11 | 4−5 |
4K / 2160p | 8−9 | 1−2 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 380% more, than Quadro 2000D. | ||
low / 768p | 100−105 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 30−35 | 14−16 |
high / 768p | 50−55 | 30−35 |
The average gaming FPS of GeForce MX330 in World of Tanks is 58% more, than Quadro 2000D. |
Full Specs
GeForce MX330 | Quadro 2000D | |
Architecture | Pascal | Fermi |
Code name | N17S-LP / N17S-G3 | GF106 |
Type | Laptop | Workstation |
Release date | 20 February 2020 | 5 October 2011 |
Pipelines | 384 | 192 |
Core clock speed | 1531 MHz | 625 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,800 million | 1,170 million |
Manufacturing process technology | 16 nm | 40 nm |
Texture fill rate | 38.26 | 20.00 |
Floating-point performance | 480.0 gflops | |
Length | 178 mm | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 7000 MHz | 2600 MHz |
Memory bandwidth | 48.06 GB/s | 41.6 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (11_0) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.2.131 | N/A |
CUDA | 6.1 | 2.1 |
Bitcoin / BTC (SHA256) | 31 Mh/s | |
Optimus | + | |
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