GeForce MX330 vs Quadro 500M
If you are going to buy a new graphics card and are choosing between GeForce MX330 and Quadro 500M, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce MX330 stacks up against Quadro 500M, check out specs charts below.
Quadro 500M
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GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Quadro 500M | |
Power consumption (TDP) | 10 Watt | 35 Watt |
Interface | PCIe 3.0 x16 | MXM-A (3.0) |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3 |
Maximum RAM amount | 2 GB | 1 GB |
Display Connectors | No outputs | No outputs |
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- Quadro 500M has 250% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
- GeForce MX330 has 1 GB more memory, than Quadro 500M.
- GeForce MX330 is used in Laptops, and Quadro 500M - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Quadro 500M - with Fermi.
- Core clock speed of GeForce MX330 is 831 MHz higher, than Quadro 500M.
- GeForce MX330 is manufactured by 16 nm process technology, and Quadro 500M - by 40 nm process technology.
- Memory clock speed of GeForce MX330 is 5200 MHz higher, than Quadro 500M.
Game benchmarks
high / 1080p | 14−16 | 0−1 |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 1−2 |
medium / 1080p | 16−18 | 0−1 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 2700% more, than Quadro 500M. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 0−1 |
medium / 1080p | 24−27 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro 500M in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 200−210 | 60−65 |
medium / 768p | 170−180 | 27−30 |
ultra / 1080p | 90−95 | 7−8 |
QHD / 1440p | 50−55 | − |
4K / 2160p | 30−33 | − |
high / 768p | 130−140 | 16−18 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 439% more, than Quadro 500M. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Quadro 500M in Cyberpunk 2077 is 15% more, than GeForce MX330. | ||
low / 768p | 100−110 | 45−50 |
medium / 768p | 90−95 | 10−11 |
ultra / 1080p | 60−65 | 0−1 |
The average gaming FPS of GeForce MX330 in Dota 2 is 237% more, than Quadro 500M. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | − |
4K / 2160p | 5−6 | − |
low / 720p | 35−40 | 0−1 |
medium / 1080p | 16−18 | − |
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 16−18 | − |
low / 720p | 90−95 | 21−24 |
medium / 1080p | 45−50 | 0−1 |
The average gaming FPS of GeForce MX330 in Fortnite is 318% more, than Quadro 500M. | ||
high / 1080p | 24−27 | 0−1 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 0−1 |
medium / 1080p | 24−27 | 0−1 |
low / 768p | 80−85 | 18−20 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 0−1 |
ultra / 1080p | 10−12 | − |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 331% more, than Quadro 500M. | ||
high / 1080p | 9−10 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 2−3 | − |
low / 720p | 27−30 | 0−1 |
medium / 1080p | 12−14 | − |
low / 768p | 110−120 | 75−80 |
high / 1080p | − | 27−30 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 49% more, than Quadro 500M. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | − |
low / 720p | 50−55 | 8−9 |
medium / 1080p | 21−24 | − |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 550% more, than Quadro 500M. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 14−16 | − |
low / 768p | 50−55 | 0−1 |
medium / 768p | 30−35 | − |
high / 1080p | 16−18 | − |
ultra / 1080p | 10−11 | − |
4K / 2160p | 8−9 | − |
low / 768p | 100−105 | 45−50 |
medium / 768p | 60−65 | 14−16 |
ultra / 1080p | 30−35 | 0−1 |
high / 768p | 50−55 | 12−14 |
The average gaming FPS of GeForce MX330 in World of Tanks is 188% more, than Quadro 500M. |
Full Specs
GeForce MX330 | Quadro 500M | |
Architecture | Pascal | Fermi |
Code name | N17S-LP / N17S-G3 | GF108 |
Type | Laptop | Workstation |
Release date | 20 February 2020 | 22 February 2011 |
Pipelines | 384 | 96 |
Core clock speed | 1531 MHz | 700 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,800 million | 585 million |
Manufacturing process technology | 16 nm | 40 nm |
Texture fill rate | 38.26 | 11.20 |
Floating-point performance | 268.8 gflops | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 7000 MHz | 1800 MHz |
Memory bandwidth | 48.06 GB/s | 28.8 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (11_0) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.2.131 | N/A |
CUDA | 6.1 | 2.1 |
Optimus | + | |
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