GeForce MX330 vs Quadro FX 4800
In this comparison between GeForce MX330 and Quadro FX 4800 you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce MX330 will be the best choice, for others Quadro FX 4800 will be their preference. Study the comparison tables below and make your choice.
Quadro FX 4800
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Quadro FX 4800 | |
Power consumption (TDP) | 10 Watt | 150 Watt |
Interface | PCIe 3.0 x16 | PCIe 2.0 x16 |
Supplementary power connectors | None | 1x 6-pin |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2 GB | 1536 MB |
Display Connectors | No outputs | 1x DVI, 2x DisplayPort, 1x S-Video |
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- Quadro FX 4800 has 1400% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and Quadro FX 4800 uses PCIe 2.0 x16 interface.
- Quadro FX 4800 has 1534 GB more memory, than GeForce MX330.
- GeForce MX330 is used in Laptops, and Quadro FX 4800 - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Quadro FX 4800 - with Tesla 2.0.
- Core clock speed of GeForce MX330 is 929 MHz higher, than Quadro FX 4800.
- GeForce MX330 is manufactured by 16 nm process technology, and Quadro FX 4800 - by 55 nm process technology.
- Memory clock speed of GeForce MX330 is 5400 MHz higher, than Quadro FX 4800.
Game benchmarks
high / 1080p | 14−16 | 2−3 |
ultra / 1080p | 8−9 | 0−1 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 12−14 |
medium / 1080p | 16−18 | 3−4 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 233% more, than Quadro FX 4800. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 4−5 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 14−16 |
medium / 1080p | 24−27 | 5−6 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 275% more, than Quadro FX 4800. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Quadro FX 4800 in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 200−210 | 120−130 |
medium / 768p | 170−180 | 90−95 |
ultra / 1080p | 90−95 | 35−40 |
QHD / 1440p | 50−55 | 21−24 |
4K / 2160p | 30−33 | 16−18 |
high / 768p | 130−140 | 65−70 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 91% more, than Quadro FX 4800. | ||
low / 768p | 55−60 | 65−70 |
ultra / 1080p | 35−40 | 18−20 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 6% more, than Quadro FX 4800. | ||
low / 768p | 100−110 | 75−80 |
medium / 768p | 90−95 | 45−50 |
ultra / 1080p | 60−65 | 20−22 |
The average gaming FPS of GeForce MX330 in Dota 2 is 79% more, than Quadro FX 4800. | ||
high / 1080p | 16−18 | 2−3 |
ultra / 1080p | 14−16 | 2−3 |
4K / 2160p | 5−6 | 2−3 |
low / 720p | 35−40 | 10−11 |
medium / 1080p | 16−18 | 3−4 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 350% more, than Quadro FX 4800. | ||
high / 1080p | 21−24 | 10−11 |
ultra / 1080p | 18−20 | 5−6 |
QHD / 1440p | 16−18 | 3−4 |
low / 720p | 90−95 | 50−55 |
medium / 1080p | 45−50 | 10−11 |
The average gaming FPS of GeForce MX330 in Fortnite is 143% more, than Quadro FX 4800. | ||
high / 1080p | 24−27 | 5−6 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 8−9 | 3−4 |
4K / 2160p | − | 2−3 |
low / 720p | 45−50 | 16−18 |
medium / 1080p | 24−27 | 8−9 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 225% more, than Quadro FX 4800. | ||
low / 768p | 80−85 | 45−50 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 4−5 |
ultra / 1080p | 10−12 | 2−3 |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 35−40 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 122% more, than Quadro FX 4800. | ||
high / 1080p | 9−10 | 1−2 |
ultra / 1080p | 7−8 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 4−5 |
medium / 1080p | 12−14 | 3−4 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 466% more, than Quadro FX 4800. | ||
low / 768p | 110−120 | 90−95 |
high / 1080p | − | 80−85 |
ultra / 1080p | 100−110 | 70−75 |
medium / 1080p | 100−110 | 85−90 |
The average gaming FPS of GeForce MX330 in Minecraft is 28% more, than Quadro FX 4800. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | 12−14 |
low / 720p | 50−55 | 27−30 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 66% more, than Quadro FX 4800. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 24−27 | 6−7 |
medium / 1080p | 14−16 | − |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 316% more, than Quadro FX 4800. | ||
low / 768p | 50−55 | 9−10 |
medium / 768p | 30−35 | 8−9 |
high / 1080p | 16−18 | 4−5 |
ultra / 1080p | 10−11 | 3−4 |
4K / 2160p | 8−9 | 1−2 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 380% more, than Quadro FX 4800. | ||
low / 768p | 100−105 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 30−35 | 12−14 |
high / 768p | 50−55 | 30−35 |
The average gaming FPS of GeForce MX330 in World of Tanks is 63% more, than Quadro FX 4800. |
Full Specs
GeForce MX330 | Quadro FX 4800 | |
Architecture | Pascal | Tesla 2.0 |
Code name | N17S-LP / N17S-G3 | GT200B |
Type | Laptop | Workstation |
Release date | 20 February 2020 | 11 November 2008 |
Pipelines | 384 | 192 |
Core clock speed | 1531 MHz | 602 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,800 million | 1,400 million |
Manufacturing process technology | 16 nm | 55 nm |
Texture fill rate | 38.26 | 38.53 |
Floating-point performance | 462.3 gflops | |
Length | 267 mm | |
Memory bus width | 64 Bit | 384 Bit |
Memory clock speed | 7000 MHz | 1600 MHz |
Memory bandwidth | 48.06 GB/s | 76.8 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 11.1 (10_0) |
Shader Model | 6.4 | 4.0 |
OpenGL | 4.6 | 3.3 |
OpenCL | 1.2 | 1.1 |
Vulkan | 1.2.131 | N/A |
CUDA | 6.1 | 1.3 |
Optimus | + | |
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