GeForce MX330 vs Radeon HD 6550A
When choosing between GeForce MX330 and Radeon HD 6550A, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX330 and Radeon HD 6550A.
Radeon HD 6550A
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GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Radeon HD 6550A | |
Power consumption (TDP) | 10 Watt | 35 Watt |
Interface | PCIe 3.0 x16 | MXM-A (3.0) |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR3 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- Radeon HD 6550A has 250% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and Radeon HD 6550A uses MXM-A (3.0) interface.
- GeForce MX330 and Radeon HD 6550A have maximum RAM of 2 GB.
- GeForce MX330 is used in Laptops, and Radeon HD 6550A - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Radeon HD 6550A - with TeraScale 2.
- Core clock speed of GeForce MX330 is 981 MHz higher, than Radeon HD 6550A.
- GeForce MX330 is manufactured by 16 nm process technology, and Radeon HD 6550A - by 40 nm process technology.
- Memory clock speed of GeForce MX330 is 5400 MHz higher, than Radeon HD 6550A.
Game benchmarks
high / 1080p | 14−16 | 0−1 |
ultra / 1080p | 8−9 | − |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 1−2 |
medium / 1080p | 16−18 | 0−1 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 2700% more, than Radeon HD 6550A. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 0−1 |
medium / 1080p | 24−27 | − |
low / 768p | 45−50 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of Radeon HD 6550A in Call of Duty: Warzone is 10% more, than GeForce MX330. | ||
low / 768p | 200−210 | 60−65 |
medium / 768p | 170−180 | 27−30 |
ultra / 1080p | 90−95 | 7−8 |
QHD / 1440p | 50−55 | − |
4K / 2160p | 30−33 | − |
high / 768p | 130−140 | 16−18 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 439% more, than Radeon HD 6550A. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 35−40 | 0−1 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of Radeon HD 6550A in Cyberpunk 2077 is 15% more, than GeForce MX330. | ||
low / 768p | 100−110 | 45−50 |
medium / 768p | 90−95 | 10−11 |
ultra / 1080p | 60−65 | 0−1 |
The average gaming FPS of GeForce MX330 in Dota 2 is 237% more, than Radeon HD 6550A. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | − |
4K / 2160p | 5−6 | − |
low / 720p | 35−40 | 0−1 |
medium / 1080p | 16−18 | − |
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 16−18 | − |
low / 720p | 90−95 | 21−24 |
medium / 1080p | 45−50 | 0−1 |
The average gaming FPS of GeForce MX330 in Fortnite is 318% more, than Radeon HD 6550A. | ||
high / 1080p | 24−27 | 0−1 |
ultra / 1080p | 18−20 | − |
QHD / 1440p | 8−9 | 0−1 |
low / 720p | 45−50 | 0−1 |
medium / 1080p | 24−27 | 0−1 |
low / 768p | 80−85 | 18−20 |
medium / 768p | 70−75 | − |
high / 1080p | 27−30 | 0−1 |
ultra / 1080p | 10−12 | − |
QHD / 1440p | 2−3 | 0−1 |
medium / 720p | − | 12−14 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 331% more, than Radeon HD 6550A. | ||
high / 1080p | 9−10 | − |
ultra / 1080p | 7−8 | − |
4K / 2160p | 2−3 | − |
low / 720p | 27−30 | 0−1 |
medium / 1080p | 12−14 | − |
low / 768p | 110−120 | 75−80 |
high / 1080p | − | 27−30 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX330 in Minecraft is 49% more, than Radeon HD 6550A. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 16−18 | − |
low / 720p | 50−55 | 8−9 |
medium / 1080p | 21−24 | − |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 550% more, than Radeon HD 6550A. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | − |
QHD / 1440p | 0−1 | − |
low / 720p | 24−27 | 0−1 |
medium / 1080p | 14−16 | − |
low / 768p | 50−55 | 0−1 |
medium / 768p | 30−35 | − |
high / 1080p | 16−18 | − |
ultra / 1080p | 10−11 | − |
4K / 2160p | 8−9 | − |
low / 768p | 100−105 | 45−50 |
medium / 768p | 60−65 | 14−16 |
ultra / 1080p | 30−35 | 0−1 |
high / 768p | 50−55 | 12−14 |
The average gaming FPS of GeForce MX330 in World of Tanks is 188% more, than Radeon HD 6550A. |
Full Specs
GeForce MX330 | Radeon HD 6550A | |
Architecture | Pascal | TeraScale 2 |
Code name | N17S-LP / N17S-G3 | Pinewood |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 7 February 2011 |
Pipelines | 384 | 480 |
Core clock speed | 1531 MHz | 550 MHz |
Boost Clock | 1594 MHz | |
Transistor count | 1,800 million | 627 million |
Manufacturing process technology | 16 nm | 40 nm |
Texture fill rate | 38.26 | 13.20 |
Floating-point performance | 624.0 gflops | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 7000 MHz | 1600 MHz |
Memory bandwidth | 48.06 GB/s | 25.6 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 11.2 (11_0) |
Shader Model | 6.4 | 5.0 |
OpenGL | 4.6 | 4.4 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.2.131 | N/A |
CUDA | 6.1 | |
Optimus | + | |
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