GeForce MX330 vs Radeon Pro W5500M
When comparing GeForce MX330 and Radeon Pro W5500M, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce MX330 and Radeon Pro W5500M is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
Radeon Pro W5500M
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Radeon Pro W5500M | |
Power consumption (TDP) | 10 Watt | 85 Watt |
Interface | PCIe 3.0 x16 | PCIe 4.0 x8 |
Supplementary power connectors | None | None |
Memory type | GDDR5 | GDDR6 |
Maximum RAM amount | 2 GB | 4 GB |
Display Connectors | No outputs | No outputs |
Check Price |
- Radeon Pro W5500M has 750% more power consumption, than GeForce MX330.
- GeForce MX330 is connected by PCIe 3.0 x16, and Radeon Pro W5500M uses PCIe 4.0 x8 interface.
- Radeon Pro W5500M has 2 GB more memory, than GeForce MX330.
- GeForce MX330 is used in Laptops, and Radeon Pro W5500M - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Radeon Pro W5500M - with RDNA 1.0.
- GeForce MX330 is manufactured by 16 nm process technology, and Radeon Pro W5500M - by 7 nm process technology.
- Memory clock speed of Radeon Pro W5500M is 5000 MHz higher, than GeForce MX330.
Game benchmarks
high / 1080p | 14−16 | 14−16 |
ultra / 1080p | 8−9 | 8−9 |
QHD / 1440p | 3−4 | 3−4 |
low / 720p | 27−30 | 30−33 |
medium / 1080p | 16−18 | 18−20 |
The average gaming FPS of Radeon Pro W5500M in Assassin's Creed Odyssey is 7% more, than GeForce MX330. | ||
high / 1080p | 21−24 | 21−24 |
ultra / 1080p | 18−20 | 20−22 |
QHD / 1440p | 5−6 | 6−7 |
4K / 2160p | 5−6 | 5−6 |
low / 720p | 45−50 | 50−55 |
medium / 1080p | 24−27 | 24−27 |
The average gaming FPS of Radeon Pro W5500M in Battlefield 5 is 10% more, than GeForce MX330. | ||
low / 768p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX330 and Radeon Pro W5500M have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 200−210 | 200−210 |
medium / 768p | 170−180 | 170−180 |
ultra / 1080p | 90−95 | 95−100 |
QHD / 1440p | 50−55 | 50−55 |
4K / 2160p | 30−33 | 30−33 |
high / 768p | 130−140 | 130−140 |
The average gaming FPS of Radeon Pro W5500M in Counter-Strike: Global Offensive is 0% more, than GeForce MX330. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 35−40 | 35−40 |
medium / 1080p | 45−50 | 45−50 |
GeForce MX330 and Radeon Pro W5500M have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 100−110 | 100−110 |
medium / 768p | 90−95 | 90−95 |
ultra / 1080p | 60−65 | 60−65 |
GeForce MX330 and Radeon Pro W5500M have the same average FPS in Dota 2. | ||
high / 1080p | 16−18 | 16−18 |
ultra / 1080p | 14−16 | 14−16 |
4K / 2160p | 5−6 | 6−7 |
low / 720p | 35−40 | 35−40 |
medium / 1080p | 16−18 | 18−20 |
The average gaming FPS of Radeon Pro W5500M in Far Cry 5 is 5% more, than GeForce MX330. | ||
high / 1080p | 21−24 | 24−27 |
ultra / 1080p | 18−20 | 18−20 |
QHD / 1440p | 16−18 | 16−18 |
low / 720p | 90−95 | 95−100 |
medium / 1080p | 45−50 | 50−55 |
The average gaming FPS of Radeon Pro W5500M in Fortnite is 7% more, than GeForce MX330. | ||
high / 1080p | 24−27 | 24−27 |
ultra / 1080p | 18−20 | 18−20 |
QHD / 1440p | 8−9 | 8−9 |
low / 720p | 45−50 | 50−55 |
medium / 1080p | 24−27 | 27−30 |
The average gaming FPS of Radeon Pro W5500M in Forza Horizon 4 is 4% more, than GeForce MX330. | ||
low / 768p | 80−85 | 80−85 |
medium / 768p | 70−75 | 70−75 |
high / 1080p | 27−30 | 27−30 |
ultra / 1080p | 10−12 | 12−14 |
QHD / 1440p | 2−3 | 2−3 |
GeForce MX330 and Radeon Pro W5500M have the same average FPS in Grand Theft Auto V. | ||
high / 1080p | 9−10 | 9−10 |
ultra / 1080p | 7−8 | 7−8 |
4K / 2160p | 2−3 | 2−3 |
low / 720p | 27−30 | 27−30 |
medium / 1080p | 12−14 | 12−14 |
GeForce MX330 and Radeon Pro W5500M have the same average FPS in Metro Exodus. | ||
low / 768p | 110−120 | 110−120 |
ultra / 1080p | 100−110 | 100−110 |
medium / 1080p | 100−110 | 100−110 |
GeForce MX330 and Radeon Pro W5500M have the same average FPS in Minecraft. | ||
high / 1080p | 21−24 | 21−24 |
ultra / 1080p | 16−18 | 16−18 |
low / 720p | 50−55 | 55−60 |
medium / 1080p | 21−24 | 24−27 |
The average gaming FPS of Radeon Pro W5500M in PLAYERUNKNOWN'S BATTLEGROUNDS is 7% more, than GeForce MX330. | ||
high / 1080p | 14−16 | 14−16 |
ultra / 1080p | 9−10 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 27−30 |
medium / 1080p | 14−16 | 16−18 |
The average gaming FPS of Radeon Pro W5500M in Red Dead Redemption 2 is 6% more, than GeForce MX330. | ||
low / 768p | 50−55 | 50−55 |
medium / 768p | 30−35 | 30−35 |
high / 1080p | 16−18 | 18−20 |
ultra / 1080p | 10−11 | 10−11 |
4K / 2160p | 8−9 | 8−9 |
GeForce MX330 and Radeon Pro W5500M have the same average FPS in The Witcher 3: Wild Hunt. | ||
low / 768p | 100−105 | 100−110 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 30−35 | 30−35 |
high / 768p | 50−55 | 50−55 |
The average gaming FPS of Radeon Pro W5500M in World of Tanks is 1% more, than GeForce MX330. |
Full Specs
GeForce MX330 | Radeon Pro W5500M | |
Architecture | Pascal | RDNA 1.0 |
Code name | N17S-LP / N17S-G3 | Navi 14 |
Type | Laptop | Workstation |
Release date | 20 February 2020 | 10 February 2020 |
Pipelines | 384 | 1408 |
Core clock speed | 1531 MHz | |
Boost Clock | 1594 MHz | 1450 MHz |
Transistor count | 1,800 million | 6,400 million |
Manufacturing process technology | 16 nm | 7 nm |
Texture fill rate | 38.26 | 127.6 |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 7000 MHz | 12000 MHz |
Memory bandwidth | 48.06 GB/s | 192.0 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (12_1) |
Shader Model | 6.4 | 6.5 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.0 |
Vulkan | 1.2.131 | 1.2.131 |
CUDA | 6.1 | |
Optimus | + | |
Check Price |