GeForce MX330 vs Radeon R7 M465X
When choosing between GeForce MX330 and Radeon R7 M465X, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX330 and Radeon R7 M465X.
Radeon R7 M465X
GeForce MX330 is a Laptop Graphics Card
Note: GeForce MX330 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX330 here:
Main Specs
GeForce MX330 | Radeon R7 M465X | |
Power consumption (TDP) | 10 Watt | |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- GeForce MX330 and Radeon R7 M465X have maximum RAM of 2 GB.
- GeForce MX330 is used in Laptops, and Radeon R7 M465X - in Desktops.
- GeForce MX330 is build with Pascal architecture, and Radeon R7 M465X - with GCN 1.0.
- Core clock speed of GeForce MX330 is 631 MHz higher, than Radeon R7 M465X.
- GeForce MX330 is manufactured by 16 nm process technology, and Radeon R7 M465X - by 28 nm process technology.
- Memory clock speed of GeForce MX330 is 2500 MHz higher, than Radeon R7 M465X.
Game benchmarks
high / 1080p | 14−16 | 8−9 |
ultra / 1080p | 8−9 | 4−5 |
QHD / 1440p | 3−4 | 0−1 |
low / 720p | 27−30 | 18−20 |
medium / 1080p | 16−18 | 10−11 |
The average gaming FPS of GeForce MX330 in Assassin's Creed Odyssey is 70% more, than Radeon R7 M465X. | ||
high / 1080p | 21−24 | 12−14 |
ultra / 1080p | 18−20 | 10−12 |
QHD / 1440p | 5−6 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 45−50 | 27−30 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GeForce MX330 in Battlefield 5 is 75% more, than Radeon R7 M465X. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX330 and Radeon R7 M465X have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 200−210 | 150−160 |
medium / 768p | 170−180 | 120−130 |
ultra / 1080p | 90−95 | 60−65 |
QHD / 1440p | 50−55 | 30−35 |
4K / 2160p | 30−33 | 27−30 |
high / 768p | 130−140 | 90−95 |
The average gaming FPS of GeForce MX330 in Counter-Strike: Global Offensive is 40% more, than Radeon R7 M465X. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 35−40 | 21−24 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX330 in Cyberpunk 2077 is 11% more, than Radeon R7 M465X. | ||
low / 768p | 100−110 | 85−90 |
medium / 768p | 90−95 | 65−70 |
ultra / 1080p | 60−65 | 35−40 |
The average gaming FPS of GeForce MX330 in Dota 2 is 34% more, than Radeon R7 M465X. | ||
high / 1080p | 16−18 | 9−10 |
ultra / 1080p | 14−16 | 9−10 |
4K / 2160p | 5−6 | 4−5 |
low / 720p | 35−40 | 21−24 |
medium / 1080p | 16−18 | 10−11 |
The average gaming FPS of GeForce MX330 in Far Cry 5 is 63% more, than Radeon R7 M465X. | ||
high / 1080p | 21−24 | 16−18 |
ultra / 1080p | 18−20 | 10−12 |
QHD / 1440p | 16−18 | − |
low / 720p | 90−95 | 65−70 |
medium / 1080p | 45−50 | 27−30 |
The average gaming FPS of GeForce MX330 in Fortnite is 45% more, than Radeon R7 M465X. | ||
high / 1080p | 24−27 | 14−16 |
ultra / 1080p | 18−20 | 12−14 |
QHD / 1440p | 8−9 | 2−3 |
low / 720p | 45−50 | 30−33 |
medium / 1080p | 24−27 | 16−18 |
The average gaming FPS of GeForce MX330 in Forza Horizon 4 is 66% more, than Radeon R7 M465X. | ||
low / 768p | 80−85 | 55−60 |
medium / 768p | 70−75 | 50−55 |
high / 1080p | 27−30 | 14−16 |
ultra / 1080p | 10−12 | 7−8 |
QHD / 1440p | 2−3 | 0−1 |
The average gaming FPS of GeForce MX330 in Grand Theft Auto V is 45% more, than Radeon R7 M465X. | ||
high / 1080p | 9−10 | 5−6 |
ultra / 1080p | 7−8 | 4−5 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 27−30 | 14−16 |
medium / 1080p | 12−14 | 7−8 |
The average gaming FPS of GeForce MX330 in Metro Exodus is 75% more, than Radeon R7 M465X. | ||
low / 768p | 110−120 | 95−100 |
high / 1080p | − | 90−95 |
ultra / 1080p | 100−110 | 85−90 |
medium / 1080p | 100−110 | 95−100 |
The average gaming FPS of GeForce MX330 in Minecraft is 14% more, than Radeon R7 M465X. | ||
high / 1080p | 21−24 | 18−20 |
ultra / 1080p | 16−18 | 14−16 |
low / 720p | 50−55 | 35−40 |
medium / 1080p | 21−24 | 18−20 |
The average gaming FPS of GeForce MX330 in PLAYERUNKNOWN'S BATTLEGROUNDS is 27% more, than Radeon R7 M465X. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 9−10 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 24−27 | 14−16 |
medium / 1080p | 14−16 | 10−12 |
The average gaming FPS of GeForce MX330 in Red Dead Redemption 2 is 45% more, than Radeon R7 M465X. | ||
low / 768p | 50−55 | 27−30 |
medium / 768p | 30−35 | 18−20 |
high / 1080p | 16−18 | 10−11 |
ultra / 1080p | 10−11 | 7−8 |
4K / 2160p | 8−9 | 6−7 |
The average gaming FPS of GeForce MX330 in The Witcher 3: Wild Hunt is 71% more, than Radeon R7 M465X. | ||
low / 768p | 100−105 | 85−90 |
medium / 768p | 60−65 | 45−50 |
ultra / 1080p | 30−35 | 21−24 |
high / 768p | 50−55 | 40−45 |
The average gaming FPS of GeForce MX330 in World of Tanks is 24% more, than Radeon R7 M465X. |
Full Specs
GeForce MX330 | Radeon R7 M465X | |
Architecture | Pascal | GCN 1.0 |
Code name | N17S-LP / N17S-G3 | Tropo |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 15 May 2016 |
Pipelines | 384 | 512 |
Core clock speed | 1531 MHz | 900 MHz |
Boost Clock | 1594 MHz | 925 MHz |
Transistor count | 1,800 million | 1,500 million |
Manufacturing process technology | 16 nm | 28 nm |
Texture fill rate | 38.26 | 29.60 |
Floating-point performance | 947.2 gflops | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 7000 MHz | 4500 MHz |
Memory bandwidth | 48.06 GB/s | 72 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | 12 (11_1) |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.2.131 | 1.2.131 |
CUDA | 6.1 | |
Optimus | + | |
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