GeForce MX350 vs HD Graphics 630
When choosing between GeForce MX350 and HD Graphics 630, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX350 and HD Graphics 630.
HD Graphics 630
GeForce MX350 is a Laptop Graphics Card
Note: GeForce MX350 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX350 here:
Main Specs
GeForce MX350 | HD Graphics 630 | |
Power consumption (TDP) | 20 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Supplementary power connectors | None | |
Memory type | GDDR5 | DDR3L/LPDDR3/LPDDR4 |
Maximum RAM amount | 2 GB | 64 GB |
Display Connectors | No outputs | No outputs |
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- GeForce MX350 has 33% more power consumption, than HD Graphics 630.
- GeForce MX350 is connected by PCIe 3.0 x16, and HD Graphics 630 uses PCIe 3.0 x1 interface.
- HD Graphics 630 has 62 GB more memory, than GeForce MX350.
- GeForce MX350 is used in Laptops, and HD Graphics 630 - in Desktops.
- GeForce MX350 is build with Pascal architecture, and HD Graphics 630 - with Gen. 9.5 Kaby Lake.
- Core clock speed of GeForce MX350 is 1054 MHz higher, than HD Graphics 630.
- GeForce MX350 and HD Graphics 630 are manufactured by 14 nm process technology.
Game benchmarks
high / 1080p | 14−16 | 3−4 |
ultra / 1080p | 9−10 | 1−2 |
QHD / 1440p | 4−5 | 0−1 |
low / 720p | 30−35 | 14−16 |
medium / 1080p | 18−20 | 5−6 |
The average gaming FPS of GeForce MX350 in Assassin's Creed Odyssey is 216% more, than HD Graphics 630. | ||
high / 1080p | 24−27 | 7−8 |
ultra / 1080p | 21−24 | 5−6 |
QHD / 1440p | 8−9 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 50−55 | 18−20 |
medium / 1080p | 27−30 | 8−9 |
The average gaming FPS of GeForce MX350 in Battlefield 5 is 220% more, than HD Graphics 630. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX350 and HD Graphics 630 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 210−220 | 120−130 |
medium / 768p | 180−190 | 95−100 |
ultra / 1080p | 100−105 | 45−50 |
QHD / 1440p | 50−55 | 24−27 |
4K / 2160p | 30−33 | − |
high / 768p | 140−150 | 70−75 |
The average gaming FPS of GeForce MX350 in Counter-Strike: Global Offensive is 91% more, than HD Graphics 630. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 40−45 | 20−22 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GeForce MX350 in Cyberpunk 2077 is 8% more, than HD Graphics 630. | ||
low / 768p | 110−120 | 75−80 |
medium / 768p | 95−100 | 55−60 |
ultra / 1080p | 65−70 | 27−30 |
The average gaming FPS of GeForce MX350 in Dota 2 is 72% more, than HD Graphics 630. | ||
high / 1080p | 18−20 | 3−4 |
ultra / 1080p | 16−18 | 3−4 |
4K / 2160p | 6−7 | 0−1 |
low / 720p | 40−45 | 14−16 |
medium / 1080p | 20−22 | 5−6 |
The average gaming FPS of GeForce MX350 in Far Cry 5 is 300% more, than HD Graphics 630. | ||
high / 1080p | 24−27 | 12−14 |
ultra / 1080p | 20−22 | 7−8 |
QHD / 1440p | 16−18 | 4−5 |
low / 720p | 100−110 | 55−60 |
medium / 1080p | 50−55 | 14−16 |
The average gaming FPS of GeForce MX350 in Fortnite is 131% more, than HD Graphics 630. | ||
high / 1080p | 24−27 | 6−7 |
ultra / 1080p | 20−22 | 6−7 |
QHD / 1440p | 9−10 | 0−1 |
low / 720p | 50−55 | 20−22 |
medium / 1080p | 27−30 | 9−10 |
The average gaming FPS of GeForce MX350 in Forza Horizon 4 is 210% more, than HD Graphics 630. | ||
low / 768p | 85−90 | 45−50 |
medium / 768p | 75−80 | − |
high / 1080p | 30−33 | 8−9 |
ultra / 1080p | 12−14 | 3−4 |
QHD / 1440p | 3−4 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce MX350 in Grand Theft Auto V is 131% more, than HD Graphics 630. | ||
high / 1080p | 10−11 | 2−3 |
ultra / 1080p | 8−9 | 0−1 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 30−33 | 7−8 |
medium / 1080p | 12−14 | 3−4 |
The average gaming FPS of GeForce MX350 in Metro Exodus is 350% more, than HD Graphics 630. | ||
low / 768p | 110−120 | 85−90 |
high / 1080p | − | 65−70 |
ultra / 1080p | 100−110 | − |
medium / 1080p | 100−110 | − |
The average gaming FPS of GeForce MX350 in Minecraft is 32% more, than HD Graphics 630. | ||
high / 1080p | 21−24 | − |
ultra / 1080p | 18−20 | 12−14 |
low / 720p | 55−60 | 27−30 |
medium / 1080p | 24−27 | 14−16 |
The average gaming FPS of GeForce MX350 in PLAYERUNKNOWN'S BATTLEGROUNDS is 88% more, than HD Graphics 630. | ||
high / 1080p | 14−16 | 6−7 |
ultra / 1080p | 10−11 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 27−30 | 7−8 |
medium / 1080p | 16−18 | − |
The average gaming FPS of GeForce MX350 in Red Dead Redemption 2 is 200% more, than HD Graphics 630. | ||
low / 768p | 55−60 | 16−18 |
medium / 768p | 35−40 | 12−14 |
high / 1080p | 18−20 | 6−7 |
ultra / 1080p | 10−12 | 4−5 |
4K / 2160p | 8−9 | 1−2 |
The average gaming FPS of GeForce MX350 in The Witcher 3: Wild Hunt is 225% more, than HD Graphics 630. | ||
low / 768p | 100−110 | 70−75 |
medium / 768p | 60−65 | 35−40 |
ultra / 1080p | 35−40 | 16−18 |
high / 768p | 50−55 | 30−35 |
The average gaming FPS of GeForce MX350 in World of Tanks is 64% more, than HD Graphics 630. |
Full Specs
GeForce MX350 | HD Graphics 630 | |
Architecture | Pascal | Gen. 9.5 Kaby Lake |
Code name | N17S-G5 / GP107-670-A1 | Kaby-Lake-H-GT2 |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 1 January 2017 |
Pipelines | 640 | 24 |
Core clock speed | 1354 MHz | 300 MHz |
Boost Clock | 1468 MHz | 1150 MHz |
Transistor count | 3,300 million | 189 million |
Manufacturing process technology | 14 nm | 14 nm |
Texture fill rate | 29.98 | 26.40 |
Floating-point performance | 441.6 gflops | |
Memory bus width | 64 Bit | 64/128 Bit |
Memory clock speed | 7000 MHz | |
Memory bandwidth | 56.06 GB/s | |
Shared memory | - | + |
DirectX | 12 (12_1) | 12 (12_1) |
Shader Model | 6.4 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.2.131 | 1.1.103 |
CUDA | 6.1 | |
Optimus | + | |
Quick Sync | + | |
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