GeForce MX350 vs Radeon R9 M360
When choosing between GeForce MX350 and Radeon R9 M360, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce MX350 and Radeon R9 M360.
Radeon R9 M360
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GeForce MX350 is a Laptop Graphics Card
Note: GeForce MX350 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX350 here:
Main Specs
GeForce MX350 | Radeon R9 M360 | |
Power consumption (TDP) | 20 Watt | |
Interface | PCIe 3.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 4 GB |
Display Connectors | No outputs | No outputs |
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- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- Radeon R9 M360 has 2 GB more memory, than GeForce MX350.
- GeForce MX350 is used in Laptops, and Radeon R9 M360 - in Desktops.
- GeForce MX350 is build with Pascal architecture, and Radeon R9 M360 - with GCN 1.0.
- Core clock speed of GeForce MX350 is 454 MHz higher, than Radeon R9 M360.
- GeForce MX350 is manufactured by 14 nm process technology, and Radeon R9 M360 - by 28 nm process technology.
- Memory clock speed of GeForce MX350 is 5875 MHz higher, than Radeon R9 M360.
Game benchmarks
high / 1080p | 14−16 | 8−9 |
ultra / 1080p | 9−10 | 4−5 |
QHD / 1440p | 4−5 | 0−1 |
low / 720p | 30−35 | 18−20 |
medium / 1080p | 18−20 | 9−10 |
The average gaming FPS of GeForce MX350 in Assassin's Creed Odyssey is 90% more, than Radeon R9 M360. | ||
high / 1080p | 24−27 | 12−14 |
ultra / 1080p | 21−24 | 10−12 |
QHD / 1440p | 8−9 | 0−1 |
4K / 2160p | 5−6 | − |
low / 720p | 50−55 | 27−30 |
medium / 1080p | 27−30 | 14−16 |
The average gaming FPS of GeForce MX350 in Battlefield 5 is 100% more, than Radeon R9 M360. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce MX350 and Radeon R9 M360 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 210−220 | 150−160 |
medium / 768p | 180−190 | 120−130 |
ultra / 1080p | 100−105 | 60−65 |
QHD / 1440p | 50−55 | 30−35 |
4K / 2160p | 30−33 | 27−30 |
high / 768p | 140−150 | 90−95 |
The average gaming FPS of GeForce MX350 in Counter-Strike: Global Offensive is 47% more, than Radeon R9 M360. | ||
low / 768p | 55−60 | 55−60 |
ultra / 1080p | 40−45 | 21−24 |
medium / 1080p | 45−50 | 45−50 |
The average gaming FPS of GeForce MX350 in Cyberpunk 2077 is 16% more, than Radeon R9 M360. | ||
low / 768p | 110−120 | 85−90 |
medium / 768p | 95−100 | 65−70 |
ultra / 1080p | 65−70 | 35−40 |
The average gaming FPS of GeForce MX350 in Dota 2 is 45% more, than Radeon R9 M360. | ||
high / 1080p | 18−20 | 9−10 |
ultra / 1080p | 16−18 | 9−10 |
4K / 2160p | 6−7 | 4−5 |
low / 720p | 40−45 | 21−24 |
medium / 1080p | 20−22 | 10−11 |
The average gaming FPS of GeForce MX350 in Far Cry 5 is 90% more, than Radeon R9 M360. | ||
high / 1080p | 24−27 | 16−18 |
ultra / 1080p | 20−22 | 10−12 |
QHD / 1440p | 16−18 | − |
low / 720p | 100−110 | 65−70 |
medium / 1080p | 50−55 | 27−30 |
The average gaming FPS of GeForce MX350 in Fortnite is 64% more, than Radeon R9 M360. | ||
high / 1080p | 24−27 | 14−16 |
ultra / 1080p | 20−22 | 12−14 |
QHD / 1440p | 9−10 | 2−3 |
low / 720p | 50−55 | 30−33 |
medium / 1080p | 27−30 | 16−18 |
The average gaming FPS of GeForce MX350 in Forza Horizon 4 is 80% more, than Radeon R9 M360. | ||
low / 768p | 85−90 | 55−60 |
medium / 768p | 75−80 | 50−55 |
high / 1080p | 30−33 | 14−16 |
ultra / 1080p | 12−14 | 7−8 |
QHD / 1440p | 3−4 | 0−1 |
The average gaming FPS of GeForce MX350 in Grand Theft Auto V is 57% more, than Radeon R9 M360. | ||
high / 1080p | 10−11 | 5−6 |
ultra / 1080p | 8−9 | 4−5 |
4K / 2160p | 2−3 | 0−1 |
low / 720p | 30−33 | 14−16 |
medium / 1080p | 12−14 | 7−8 |
The average gaming FPS of GeForce MX350 in Metro Exodus is 87% more, than Radeon R9 M360. | ||
low / 768p | 110−120 | 95−100 |
high / 1080p | − | 90−95 |
ultra / 1080p | 100−110 | 85−90 |
medium / 1080p | 100−110 | 95−100 |
The average gaming FPS of GeForce MX350 in Minecraft is 14% more, than Radeon R9 M360. | ||
high / 1080p | 21−24 | 18−20 |
ultra / 1080p | 18−20 | 14−16 |
low / 720p | 55−60 | 35−40 |
medium / 1080p | 24−27 | 18−20 |
The average gaming FPS of GeForce MX350 in PLAYERUNKNOWN'S BATTLEGROUNDS is 40% more, than Radeon R9 M360. | ||
high / 1080p | 14−16 | − |
ultra / 1080p | 10−11 | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 27−30 | 14−16 |
medium / 1080p | 16−18 | 10−12 |
The average gaming FPS of GeForce MX350 in Red Dead Redemption 2 is 63% more, than Radeon R9 M360. | ||
low / 768p | 55−60 | 27−30 |
medium / 768p | 35−40 | 18−20 |
high / 1080p | 18−20 | 10−11 |
ultra / 1080p | 10−12 | 7−8 |
4K / 2160p | 8−9 | 6−7 |
The average gaming FPS of GeForce MX350 in The Witcher 3: Wild Hunt is 85% more, than Radeon R9 M360. | ||
low / 768p | 100−110 | 85−90 |
medium / 768p | 60−65 | 45−50 |
ultra / 1080p | 35−40 | 21−24 |
high / 768p | 50−55 | 40−45 |
The average gaming FPS of GeForce MX350 in World of Tanks is 28% more, than Radeon R9 M360. |
Full Specs
GeForce MX350 | Radeon R9 M360 | |
Architecture | Pascal | GCN 1.0 |
Code name | N17S-G5 / GP107-670-A1 | Tropo |
Type | Laptop | Desktop |
Release date | 20 February 2020 | 5 May 2015 |
Pipelines | 640 | 512 |
Core clock speed | 1354 MHz | 900 MHz |
Boost Clock | 1468 MHz | 925 MHz |
Transistor count | 3,300 million | 1,500 million |
Manufacturing process technology | 14 nm | 28 nm |
Texture fill rate | 29.98 | 29.60 |
Floating-point performance | 947.2 gflops | |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 7000 MHz | 1125 MHz |
Memory bandwidth | 56.06 GB/s | 72 GB/s |
Shared memory | - | |
DirectX | 12 (12_1) | |
Shader Model | 6.4 | 5.1 |
OpenGL | 4.6 | 4.4 |
OpenCL | 1.2 | Not Listed |
Vulkan | 1.2.131 | |
CUDA | 6.1 | |
FreeSync | + | |
Bus support | PCIe 3.0 | |
Optimus | + | |
Eyefinity | + | |
HD3D | + | |
PowerTune | + | |
DualGraphics | + | |
ZeroCore | + | |
Switchable graphics | + | |
Mantle | + | |
Compute units | 8 | |
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