GeForce 930A vs GeForce MX450
When choosing between GeForce 930A and GeForce MX450, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 930A and GeForce MX450.
GeForce 930A
GeForce MX450 is a Laptop Graphics Card
Note: GeForce MX450 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce MX450 here:
Main Specs
GeForce 930A | GeForce MX450 | |
Power consumption (TDP) | 33 Watt | 50 Watt |
Interface | PCIe 3.0 x8 | PCIe 4.0 x4 |
Supplementary power connectors | None | None |
Memory type | DDR3 | GDDR5,GDDR6 |
Maximum RAM amount | 2 GB | 2 GB |
Display Connectors | No outputs | No outputs |
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- GeForce MX450 has 51% more power consumption, than GeForce 930A.
- GeForce 930A is connected by PCIe 3.0 x8, and GeForce MX450 uses PCIe 4.0 x4 interface.
- GeForce 930A and GeForce MX450 have maximum RAM of 2 GB.
- GeForce 930A is used in Desktops, and GeForce MX450 - in Laptops.
- GeForce 930A is build with Maxwell architecture, and GeForce MX450 - with Turing.
- Core clock speed of GeForce MX450 is 467 MHz higher, than GeForce 930A.
- GeForce 930A is manufactured by 28 nm process technology, and GeForce MX450 - by 12 nm process technology.
- Memory clock speed of GeForce MX450 is 8000 MHz higher, than GeForce 930A.
Game benchmarks
high / 1080p | 3−4 | 16−18 |
ultra / 1080p | 1−2 | 10−11 |
QHD / 1440p | 0−1 | 4−5 |
low / 720p | 14−16 | 35−40 |
medium / 1080p | 5−6 | 21−24 |
The average gaming FPS of GeForce MX450 in Assassin's Creed Odyssey is 250% more, than GeForce 930A. | ||
high / 1080p | 8−9 | 27−30 |
ultra / 1080p | 6−7 | 24−27 |
QHD / 1440p | 0−1 | 7−8 |
4K / 2160p | − | 6−7 |
low / 720p | 20−22 | 60−65 |
medium / 1080p | 8−9 | 30−35 |
The average gaming FPS of GeForce MX450 in Battlefield 5 is 236% more, than GeForce 930A. | ||
low / 768p | 45−50 | 50−55 |
high / 1080p | 40−45 | 50−55 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce MX450 in Call of Duty: Warzone is 15% more, than GeForce 930A. | ||
low / 768p | 120−130 | 220−230 |
medium / 768p | 95−100 | 190−200 |
ultra / 1080p | 45−50 | 100−110 |
QHD / 1440p | 24−27 | 70−75 |
4K / 2160p | − | 35−40 |
high / 768p | 70−75 | 150−160 |
The average gaming FPS of GeForce MX450 in Counter-Strike: Global Offensive is 105% more, than GeForce 930A. | ||
low / 768p | 70−75 | 60−65 |
ultra / 1080p | 20−22 | 45−50 |
medium / 1080p | 40−45 | 55−60 |
The average gaming FPS of GeForce MX450 in Cyberpunk 2077 is 22% more, than GeForce 930A. | ||
low / 768p | 75−80 | 110−120 |
medium / 768p | 55−60 | 100−110 |
ultra / 1080p | 27−30 | 70−75 |
The average gaming FPS of GeForce MX450 in Dota 2 is 79% more, than GeForce 930A. | ||
high / 1080p | 4−5 | 21−24 |
ultra / 1080p | 3−4 | 20−22 |
QHD / 1440p | − | 18−20 |
4K / 2160p | 1−2 | 6−7 |
low / 720p | 14−16 | 45−50 |
medium / 1080p | 5−6 | 21−24 |
The average gaming FPS of GeForce MX450 in Far Cry 5 is 300% more, than GeForce 930A. | ||
high / 1080p | 12−14 | 27−30 |
ultra / 1080p | 7−8 | 21−24 |
QHD / 1440p | 4−5 | 14−16 |
low / 720p | 55−60 | 110−120 |
medium / 1080p | 16−18 | 60−65 |
The average gaming FPS of GeForce MX450 in Fortnite is 152% more, than GeForce 930A. | ||
high / 1080p | 7−8 | 30−33 |
ultra / 1080p | 6−7 | 21−24 |
QHD / 1440p | 0−1 | 10−12 |
low / 720p | 21−24 | 60−65 |
medium / 1080p | 9−10 | 30−35 |
The average gaming FPS of GeForce MX450 in Forza Horizon 4 is 236% more, than GeForce 930A. | ||
low / 768p | 45−50 | 95−100 |
medium / 768p | − | 85−90 |
high / 1080p | 9−10 | 35−40 |
ultra / 1080p | 4−5 | 14−16 |
QHD / 1440p | 0−1 | 4−5 |
medium / 720p | 40−45 | − |
The average gaming FPS of GeForce MX450 in Grand Theft Auto V is 150% more, than GeForce 930A. | ||
high / 1080p | 2−3 | 10−12 |
ultra / 1080p | 0−1 | 9−10 |
4K / 2160p | 0−1 | 2−3 |
low / 720p | 8−9 | 35−40 |
medium / 1080p | 4−5 | 14−16 |
The average gaming FPS of GeForce MX450 in Metro Exodus is 320% more, than GeForce 930A. | ||
low / 768p | 85−90 | 110−120 |
high / 1080p | 65−70 | − |
medium / 1080p | − | 110−120 |
The average gaming FPS of GeForce MX450 in Minecraft is 32% more, than GeForce 930A. | ||
ultra / 1080p | 12−14 | 14−16 |
low / 720p | 27−30 | 65−70 |
medium / 1080p | 14−16 | 18−20 |
The average gaming FPS of GeForce MX450 in PLAYERUNKNOWN'S BATTLEGROUNDS is 83% more, than GeForce 930A. | ||
high / 1080p | 6−7 | 14−16 |
ultra / 1080p | 4−5 | 9−10 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 7−8 | 30−35 |
medium / 1080p | − | 18−20 |
The average gaming FPS of GeForce MX450 in Red Dead Redemption 2 is 216% more, than GeForce 930A. | ||
low / 768p | 18−20 | 65−70 |
medium / 768p | 12−14 | 40−45 |
high / 1080p | 6−7 | 21−24 |
ultra / 1080p | 4−5 | 12−14 |
4K / 2160p | 1−2 | 7−8 |
The average gaming FPS of GeForce MX450 in The Witcher 3: Wild Hunt is 275% more, than GeForce 930A. | ||
low / 768p | 70−75 | 90−95 |
medium / 768p | 35−40 | 60−65 |
ultra / 1080p | 16−18 | 35−40 |
high / 768p | 30−35 | 55−60 |
The average gaming FPS of GeForce MX450 in World of Tanks is 58% more, than GeForce 930A. |
Full Specs
GeForce 930A | GeForce MX450 | |
Architecture | Maxwell | Turing |
Code name | GM108 | N17S-G5 / GP107-670-A1 |
Type | Desktop | Laptop |
Release date | 13 March 2015 | 1 August 2020 |
Pipelines | 384 | 896 |
Core clock speed | 928 MHz | 1395 MHz |
Boost Clock | 941 MHz | 1575 MHz |
Transistor count | 4,700 million | |
Manufacturing process technology | 28 nm | 12 nm |
Texture fill rate | 22.58 | 100.8 |
Floating-point performance | 722.7 gflops | |
Memory bus width | 64 Bit | 64 Bit |
Memory clock speed | 2002 MHz | 10002 MHz |
Memory bandwidth | 16.02 GB/s | 64.03 GB/s |
Shared memory | - | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.5 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1.1.126 | 1.2 |
CUDA | 5.0 | 7.5 |
Optimus | + | |
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