FireStream 9250 vs GRID K140Q

Find out if it is worth upgrading your current GPU setup by comparing FireStream 9250 and GRID K140Q. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between FireStream 9250 and GRID K140Q. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
FireStream 9250
GRID K140Q

Main Specs

  FireStream 9250 GRID K140Q
Power consumption (TDP) 150 Watt 130 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 6-pin
Memory type GDDR3 DDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors 1x DVI No outputs
 
  • FireStream 9250 has 15% more power consumption, than GRID K140Q.
  • FireStream 9250 is connected by PCIe 2.0 x16, and GRID K140Q uses PCIe 3.0 x16 interface.
  • FireStream 9250 and GRID K140Q have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FireStream 9250 is build with TeraScale architecture, and GRID K140Q - with Kepler.
  • Core clock speed of GRID K140Q is 225 MHz higher, than FireStream 9250.
  • FireStream 9250 is manufactured by 55 nm process technology, and GRID K140Q - by 28 nm process technology.
  • Memory clock speed of FireStream 9250 is 204 MHz higher, than GRID K140Q.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 9−10
medium / 1080p 5−6 1−2
The average gaming FPS of FireStream 9250 in Assassin's Creed Odyssey is 80% more, than GRID K140Q.

Full Specs

  FireStream 9250 GRID K140Q
Architecture TeraScale Kepler
Code name RV770 GK107
Type Desktop Workstation
Release date 16 June 2008 28 June 2013
Pipelines 800 192
Core clock speed 625 MHz 850 MHz
Transistor count 956 million 1,270 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 25.00 13.60
Floating-point performance 1,000.0 gflops 326.4 gflops
Memory bus width 256 Bit 128 Bit
Memory clock speed 1986 MHz 1782 MHz
Memory bandwidth 63.55 GB/s 28.51 GB/s
DirectX 10.1 (10_1) 12 (11_0)
Shader Model 4.1 5.1
OpenGL 3.3 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 3.0