GRID K140Q vs Radeon R7 M465X

When choosing between GRID K140Q and Radeon R7 M465X, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K140Q and Radeon R7 M465X.
GRID K140Q
Radeon R7 M465X

Main Specs

  GRID K140Q Radeon R7 M465X
Power consumption (TDP) 130 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Radeon R7 M465X has 1 GB more memory, than GRID K140Q.
  • Both cards are used in Desktops.
  • GRID K140Q is build with Kepler architecture, and Radeon R7 M465X - with GCN 1.0.
  • Core clock speed of Radeon R7 M465X is 50 MHz higher, than GRID K140Q.
  • GRID K140Q and Radeon R7 M465X are manufactured by 28 nm process technology.
  • Memory clock speed of Radeon R7 M465X is 2718 MHz higher, than GRID K140Q.

Game benchmarks

high / 1080p 0−1 8−9
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 9−10 18−20
medium / 1080p 1−2 10−11
The average gaming FPS of Radeon R7 M465X in Assassin's Creed Odyssey is 180% more, than GRID K140Q.

Full Specs

  GRID K140Q Radeon R7 M465X
Architecture Kepler GCN 1.0
Code name GK107 Tropo
Type Workstation Desktop
Release date 28 June 2013 15 May 2016
Pipelines 192 512
Core clock speed 850 MHz 900 MHz
Boost Clock 925 MHz
Transistor count 1,270 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 13.60 29.60
Floating-point performance 326.4 gflops 947.2 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 4500 MHz
Memory bandwidth 28.51 GB/s 72 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0