FirePro V5800 vs GRID K160Q

When choosing between FirePro V5800 and GRID K160Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between FirePro V5800 and GRID K160Q.
FirePro V5800
GRID K160Q

Main Specs

  FirePro V5800 GRID K160Q
Power consumption (TDP) 74 Watt 130 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type GDDR5 DDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors 1x DVI, 2x DisplayPort No outputs
 
  • GRID K160Q has 75% more power consumption, than FirePro V5800.
  • FirePro V5800 is connected by PCIe 2.0 x16, and GRID K160Q uses PCIe 3.0 x16 interface.
  • FirePro V5800 and GRID K160Q have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • FirePro V5800 is build with TeraScale 2 architecture, and GRID K160Q - with Kepler.
  • Core clock speed of GRID K160Q is 160 MHz higher, than FirePro V5800.
  • FirePro V5800 is manufactured by 40 nm process technology, and GRID K160Q - by 28 nm process technology.
  • Memory clock speed of FirePro V5800 is 2218 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 6−7 0−1
ultra / 1080p 4−5 0−1
QHD / 1440p 0−1 0−1
low / 720p 16−18 9−10
medium / 1080p 7−8 1−2
The average gaming FPS of FirePro V5800 in Assassin's Creed Odyssey is 140% more, than GRID K160Q.

Full Specs

  FirePro V5800 GRID K160Q
Architecture TeraScale 2 Kepler
Code name Juniper GK107
Type Workstation Workstation
Release date 26 April 2010 28 June 2013
Pipelines 800 192
Core clock speed 690 MHz 850 MHz
Transistor count 1,040 million 1,270 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 27.60 13.60
Floating-point performance 1,104.0 gflops 326.4 gflops
Length 229 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 4000 MHz 1782 MHz
Memory bandwidth 64 GB/s 28.51 GB/s
DirectX 11.2 (11_0) 12 (11_0)
Shader Model 5.0 5.1
OpenGL 4.4 4.6
OpenCL 1.2 1.2
Vulkan N/A 1.1.126
CUDA 3.0