GeForce 820A vs GRID K160Q

When choosing between GeForce 820A and GRID K160Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce 820A and GRID K160Q.
GeForce 820A
GRID K160Q

Main Specs

  GeForce 820A GRID K160Q
Power consumption (TDP) 15 Watt 130 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Memory type DDR3 DDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q has 766% more power consumption, than GeForce 820A.
  • GeForce 820A is connected by PCIe 2.0 x16, and GRID K160Q uses PCIe 3.0 x16 interface.
  • GeForce 820A and GRID K160Q have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • GeForce 820A is build with Fermi 2.0 architecture, and GRID K160Q - with Kepler.
  • Core clock speed of GRID K160Q is 75 MHz higher, than GeForce 820A.
  • GeForce 820A and GRID K160Q are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce 820A is 18 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 1−2 9−10
medium / 1080p 0−1 1−2
The average gaming FPS of GRID K160Q in Assassin's Creed Odyssey is 800% more, than GeForce 820A.

Full Specs

  GeForce 820A GRID K160Q
Architecture Fermi 2.0 Kepler
Code name GF117 GK107
Type Desktop Workstation
Release date 17 March 2014 28 June 2013
Pipelines 96 192
Core clock speed 775 MHz 850 MHz
Transistor count 585 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 12.40 13.60
Floating-point performance 297.6 gflops 326.4 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 1800 MHz 1782 MHz
Memory bandwidth 14.4 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 2.1 3.0