GeForce 830A vs GRID K160Q

If you are going to buy a new graphics card and are choosing between GeForce 830A and GRID K160Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce 830A stacks up against GRID K160Q, check out specs charts below.
GeForce 830A
GRID K160Q

Main Specs

  GeForce 830A GRID K160Q
Power consumption (TDP) 33 Watt 130 Watt
Interface PCIe 3.0 x8 PCIe 3.0 x16
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q has 293% more power consumption, than GeForce 830A.
  • GeForce 830A is connected by PCIe 3.0 x8, and GRID K160Q uses PCIe 3.0 x16 interface.
  • GeForce 830A has 1 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GeForce 830A is build with Maxwell architecture, and GRID K160Q - with Kepler.
  • Core clock speed of GeForce 830A is 232 MHz higher, than GRID K160Q.
  • GeForce 830A and GRID K160Q are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce 830A is 18 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 12−14 9−10
medium / 1080p 4−5 1−2
The average gaming FPS of GeForce 830A in Assassin's Creed Odyssey is 60% more, than GRID K160Q.

Full Specs

  GeForce 830A GRID K160Q
Architecture Maxwell Kepler
Code name GM108 GK107
Type Desktop Workstation
Release date 22 July 2014 28 June 2013
Pipelines 256 192
Core clock speed 1082 MHz 850 MHz
Boost Clock 1150 MHz
Transistor count 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 18.40 13.60
Floating-point performance 588.8 gflops 326.4 gflops
Memory bus width 64 Bit 128 Bit
Memory clock speed 1800 MHz 1782 MHz
Memory bandwidth 14.4 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 5.0 3.0