GeForce GT 640 vs GRID K160Q

If you are going to buy a new graphics card and are choosing between GeForce GT 640 and GRID K160Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GT 640 stacks up against GRID K160Q, check out specs charts below.

Main Specs

  GeForce GT 640 GRID K160Q
Power consumption (TDP) 65 Watt 130 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • GRID K160Q has 100% more power consumption, than GeForce GT 640.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GeForce GT 640 has 1 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GeForce GT 640 and GRID K160Q are build with Kepler architecture.
  • Core clock speed of GeForce GT 640 is 52 MHz higher, than GRID K160Q.
  • GeForce GT 640 and GRID K160Q are manufactured by 28 nm process technology.
  • Memory clock speed of GeForce GT 640 and GRID K160Q is 1782 MHz.

Game benchmarks

high / 1080p 2−3 0−1
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 9−10
medium / 1080p 5−6 1−2
The average gaming FPS of GeForce GT 640 in Assassin's Creed Odyssey is 100% more, than GRID K160Q.

Full Specs

  GeForce GT 640 GRID K160Q
Architecture Kepler Kepler
Code name GK107 GK107
Type Desktop Workstation
Release date 5 June 2012 28 June 2013
Pipelines 384 192
Core clock speed 902 MHz 850 MHz
Transistor count 1,270 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 28.86 13.60
Floating-point performance 692.7 gflops 326.4 gflops
Length 145 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 1782 MHz
Memory bandwidth 28.51 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA 3.0 3.0
Bitcoin / BTC (SHA256) 24 Mh/s
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