GeForce GTX 260 vs GRID K160Q

When choosing between GeForce GTX 260 and GRID K160Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 260 and GRID K160Q.

Main Specs

  GeForce GTX 260 GRID K160Q
Power consumption (TDP) 182 Watt 130 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR3 DDR3
Maximum RAM amount 896 MB 1 GB
Display Connectors 2x DVI, 1x S-Video No outputs
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  • GeForce GTX 260 has 40% more power consumption, than GRID K160Q.
  • GeForce GTX 260 is connected by PCIe 2.0 x16, and GRID K160Q uses PCIe 3.0 x16 interface.
  • GeForce GTX 260 has 895 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GeForce GTX 260 is build with Tesla 2.0 architecture, and GRID K160Q - with Kepler.
  • Core clock speed of GeForce GTX 260 is 392 MHz higher, than GRID K160Q.
  • GeForce GTX 260 is manufactured by 65 nm process technology, and GRID K160Q - by 28 nm process technology.
  • Memory clock speed of GRID K160Q is 783 MHz higher, than GeForce GTX 260.

Game benchmarks

high / 1080p 3−4 0−1
ultra / 1080p 1−2 0−1
QHD / 1440p 0−1 0−1
low / 720p 14−16 9−10
medium / 1080p 5−6 1−2
The average gaming FPS of GeForce GTX 260 in Assassin's Creed Odyssey is 100% more, than GRID K160Q.

Full Specs

  GeForce GTX 260 GRID K160Q
Architecture Tesla 2.0 Kepler
Code name GT200 GK107
Type Desktop Workstation
Release date 16 June 2008 28 June 2013
Pipelines 192 192
Core clock speed 1242 MHz 850 MHz
Transistor count 1,400 million 1,270 million
Manufacturing process technology 65 nm 28 nm
Texture fill rate 36.9 billion/sec 13.60
Floating-point performance 476.9 gflops 326.4 gflops
Length 10.5" (267 mm) (26.7 cm)
Memory bus width 448 Bit 128 Bit
Memory clock speed 999 MHz 1782 MHz
Memory bandwidth 111.9 GB/s 28.51 GB/s
DirectX 11.1 (10_0) 12 (11_0)
Shader Model 4.0 5.1
OpenGL 2.1 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA + 3.0
CUDA cores 192
Height 4.376" (111 mm) (11.1 cm)
SLI options +
Multi monitor support +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI S/PDIF
Bitcoin / BTC (SHA256) 30 Mh/s
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