GeForce GTX 285 vs GRID K160Q

When choosing between GeForce GTX 285 and GRID K160Q, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GeForce GTX 285 and GRID K160Q.

Main Specs

  GeForce GTX 285 GRID K160Q
Power consumption (TDP) 204 Watt 130 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR3 DDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors 2x DVI, 1x S-Video No outputs
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  • GeForce GTX 285 has 56% more power consumption, than GRID K160Q.
  • GeForce GTX 285 is connected by PCIe 2.0 x16, and GRID K160Q uses PCIe 3.0 x16 interface.
  • GeForce GTX 285 and GRID K160Q have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • GeForce GTX 285 is build with Tesla 2.0 architecture, and GRID K160Q - with Kepler.
  • Core clock speed of GeForce GTX 285 is 626 MHz higher, than GRID K160Q.
  • GeForce GTX 285 is manufactured by 55 nm process technology, and GRID K160Q - by 28 nm process technology.
  • Memory clock speed of GRID K160Q is 540 MHz higher, than GeForce GTX 285.

Game benchmarks

high / 1080p 7−8 0−1
ultra / 1080p 4−5 0−1
QHD / 1440p 0−1 0−1
low / 720p 16−18 9−10
medium / 1080p 9−10 1−2
The average gaming FPS of GeForce GTX 285 in Assassin's Creed Odyssey is 160% more, than GRID K160Q.

Full Specs

  GeForce GTX 285 GRID K160Q
Architecture Tesla 2.0 Kepler
Code name GT200B GK107
Type Desktop Workstation
Release date 23 December 2008 28 June 2013
Pipelines 240 192
Core clock speed 1476 MHz 850 MHz
Transistor count 1,400 million 1,270 million
Manufacturing process technology 55 nm 28 nm
Texture fill rate 51.8 billion/sec 13.60
Floating-point performance 708.5 gflops 326.4 gflops
Length 10.5" (267 mm) (26.7 cm)
Memory bus width 512 Bit 128 Bit
Memory clock speed 1242 MHz 1782 MHz
Memory bandwidth 159.0 GB/s 28.51 GB/s
DirectX 11.1 (10_0) 12 (11_0)
Shader Model 4.0 5.1
OpenGL 2.1 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA + 3.0
CUDA cores 240
Height 4.376" (111 mm) (11.1 cm)
SLI options +
Multi monitor support +
HDMI +
Maximum VGA resolution 2048x1536
Audio input for HDMI S/PDIF
High Dynamic-Range Lighting (HDRR) 128bit
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