GeForce GTX 560 SE vs GRID K160Q

Find out if it is worth upgrading your current GPU setup by comparing GeForce GTX 560 SE and GRID K160Q. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce GTX 560 SE and GRID K160Q. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

Main Specs

  GeForce GTX 560 SE GRID K160Q
Power consumption (TDP) 150 Watt 130 Watt
Interface PCIe 2.0 x16 PCIe 3.0 x16
Supplementary power connectors 2x 6-pin
Memory type GDDR5 DDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors 2x DVI, 1x mini-HDMI No outputs
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  • GeForce GTX 560 SE has 15% more power consumption, than GRID K160Q.
  • GeForce GTX 560 SE is connected by PCIe 2.0 x16, and GRID K160Q uses PCIe 3.0 x16 interface.
  • GeForce GTX 560 SE and GRID K160Q have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • GeForce GTX 560 SE is build with Fermi 2.0 architecture, and GRID K160Q - with Kepler.
  • Core clock speed of GRID K160Q is 114 MHz higher, than GeForce GTX 560 SE.
  • GeForce GTX 560 SE is manufactured by 40 nm process technology, and GRID K160Q - by 28 nm process technology.
  • Memory clock speed of GeForce GTX 560 SE is 2046 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 9−10 0−1
ultra / 1080p 5−6 0−1
QHD / 1440p 0−1 0−1
low / 720p 21−24 9−10
medium / 1080p 10−12 1−2
The average gaming FPS of GeForce GTX 560 SE in Assassin's Creed Odyssey is 220% more, than GRID K160Q.

Full Specs

  GeForce GTX 560 SE GRID K160Q
Architecture Fermi 2.0 Kepler
Code name GF114 GK107
Type Desktop Workstation
Release date 20 February 2012 28 June 2013
Pipelines 288 192
Core clock speed 736 MHz 850 MHz
Transistor count 1,950 million 1,270 million
Manufacturing process technology 40 nm 28 nm
Texture fill rate 35.33 13.60
Floating-point performance 847.9 gflops 326.4 gflops
Length 210 mm
Memory bus width 192 Bit 128 Bit
Memory clock speed 3828 MHz 1782 MHz
Memory bandwidth 91.87 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.1 1.2
Vulkan N/A 1.1.126
CUDA 2.1 3.0
Bitcoin / BTC (SHA256) 54 Mh/s
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