GeForce GTX 650 Ti Boost vs GRID K160Q

If you are going to buy a new graphics card and are choosing between GeForce GTX 650 Ti Boost and GRID K160Q, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GeForce GTX 650 Ti Boost stacks up against GRID K160Q, check out specs charts below.

Main Specs

  GeForce GTX 650 Ti Boost GRID K160Q
Power consumption (TDP) 134 Watt 130 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors One 6-pin
Memory type GDDR5 DDR3
Maximum RAM amount 2 GB 1 GB
Display Connectors 2x DVI, 1x HDMI, 1x DisplayPort No outputs
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  • GeForce GTX 650 Ti Boost has 3% more power consumption, than GRID K160Q.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GeForce GTX 650 Ti Boost has 1 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GeForce GTX 650 Ti Boost and GRID K160Q are build with Kepler architecture.
  • Core clock speed of GeForce GTX 650 Ti Boost is 130 MHz higher, than GRID K160Q.
  • GeForce GTX 650 Ti Boost and GRID K160Q are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K160Q is 1776 MHz higher, than GeForce GTX 650 Ti Boost.

Game benchmarks

high / 1080p 16−18 0−1
ultra / 1080p 9−10 0−1
QHD / 1440p 3−4 0−1
low / 720p 30−35 9−10
medium / 1080p 21−24 1−2
The average gaming FPS of GeForce GTX 650 Ti Boost in Assassin's Creed Odyssey is 440% more, than GRID K160Q.

Full Specs

  GeForce GTX 650 Ti Boost GRID K160Q
Architecture Kepler Kepler
Code name GK106 GK107
Type Desktop Workstation
Release date 26 March 2013 28 June 2013
Pipelines 768 192
Core clock speed 980 MHz 850 MHz
Boost Clock 1033 MHz
Transistor count 2,540 million 1,270 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 62.7 billion/sec 13.60
Floating-point performance 1,585 gflops 326.4 gflops
Length 9.5" (24.1 cm)
Memory bus width 192 Bit 128 Bit
Memory clock speed 6.0 GB/s 1782 MHz
Memory bandwidth 144.2 GB/s 28.51 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.3 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA + 3.0
CUDA cores 768
Bus support PCI Express 3.0
Height 4.376" (11.1 cm)
SLI options +
Multi monitor support 4 Displays
HDMI +
HDCP +
Maximum VGA resolution 2048x1536
Audio input for HDMI Internal
3D Blu-Ray +
3D Gaming +
3D Vision +
3D Vision Live +
Bitcoin / BTC (SHA256) 54 Mh/s
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