GRID K160Q vs Iris Pro Graphics 580
When comparing GRID K160Q and Iris Pro Graphics 580, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K160Q and Iris Pro Graphics 580 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K160Q
Iris Pro Graphics 580 is a Laptop Graphics Card
Note: Iris Pro Graphics 580 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Iris Pro Graphics 580 here:
Main Specs
GRID K160Q | Iris Pro Graphics 580 | |
Power consumption (TDP) | 130 Watt | 15 Watt |
Interface | PCIe 3.0 x16 | PCIe 3.0 x1 |
Memory type | DDR3 | DDR3L/LPDDR3/DDR4 |
Maximum RAM amount | 1 GB | 64 GB |
Display Connectors | No outputs | No outputs |
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- GRID K160Q has 766% more power consumption, than Iris Pro Graphics 580.
- GRID K160Q is connected by PCIe 3.0 x16, and Iris Pro Graphics 580 uses PCIe 3.0 x1 interface.
- Iris Pro Graphics 580 has 63 GB more memory, than GRID K160Q.
- GRID K160Q is used in Desktops, and Iris Pro Graphics 580 - in Laptops.
- GRID K160Q is build with Kepler architecture, and Iris Pro Graphics 580 - with Gen. 9 Skylake.
- Core clock speed of GRID K160Q is 500 MHz higher, than Iris Pro Graphics 580.
- GRID K160Q is manufactured by 28 nm process technology, and Iris Pro Graphics 580 - by 14 nm process technology.
Game benchmarks
high / 1080p | 0−1 | 9−10 |
ultra / 1080p | 0−1 | 5−6 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 9−10 | 20−22 |
medium / 1080p | 1−2 | 10−12 |
The average gaming FPS of Iris Pro Graphics 580 in Assassin's Creed Odyssey is 220% more, than GRID K160Q. | ||
high / 1080p | − | 14−16 |
ultra / 1080p | 1−2 | 12−14 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 8−9 | 30−35 |
medium / 1080p | 2−3 | 16−18 |
The average gaming FPS of Iris Pro Graphics 580 in Battlefield 5 is 400% more, than GRID K160Q. | ||
low / 768p | 50−55 | 45−50 |
high / 1080p | 45−50 | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GRID K160Q in Call of Duty: Warzone is 6% more, than Iris Pro Graphics 580. | ||
low / 768p | 100−110 | 150−160 |
medium / 768p | 75−80 | 130−140 |
ultra / 1080p | 30−35 | 65−70 |
QHD / 1440p | − | 35−40 |
4K / 2160p | 9−10 | 27−30 |
high / 768p | 50−55 | 95−100 |
The average gaming FPS of Iris Pro Graphics 580 in Counter-Strike: Global Offensive is 74% more, than GRID K160Q. | ||
low / 768p | 70−75 | 55−60 |
ultra / 1080p | 10−12 | 24−27 |
medium / 1080p | 45−50 | 45−50 |
GRID K160Q and Iris Pro Graphics 580 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 65−70 | 90−95 |
medium / 768p | 35−40 | 70−75 |
ultra / 1080p | 14−16 | 40−45 |
The average gaming FPS of Iris Pro Graphics 580 in Dota 2 is 72% more, than GRID K160Q. | ||
high / 1080p | 0−1 | 10−11 |
ultra / 1080p | − | 10−11 |
4K / 2160p | 0−1 | 4−5 |
low / 720p | 6−7 | 24−27 |
medium / 1080p | 1−2 | 10−12 |
The average gaming FPS of Iris Pro Graphics 580 in Far Cry 5 is 350% more, than GRID K160Q. | ||
high / 1080p | − | 16−18 |
ultra / 1080p | − | 12−14 |
QHD / 1440p | 0−1 | − |
low / 720p | 40−45 | 70−75 |
medium / 1080p | 3−4 | 30−35 |
The average gaming FPS of Iris Pro Graphics 580 in Fortnite is 126% more, than GRID K160Q. | ||
high / 1080p | 0−1 | 14−16 |
ultra / 1080p | − | 12−14 |
QHD / 1440p | 0−1 | 3−4 |
low / 720p | 10−12 | 30−35 |
medium / 1080p | 3−4 | 18−20 |
The average gaming FPS of Iris Pro Graphics 580 in Forza Horizon 4 is 257% more, than GRID K160Q. | ||
low / 768p | 35−40 | 60−65 |
medium / 768p | − | 50−55 |
high / 1080p | 0−1 | 16−18 |
ultra / 1080p | − | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | 30−35 | − |
The average gaming FPS of Iris Pro Graphics 580 in Grand Theft Auto V is 67% more, than GRID K160Q. | ||
high / 1080p | 0−1 | 6−7 |
ultra / 1080p | 0−1 | 4−5 |
4K / 2160p | 0−1 | 1−2 |
low / 720p | 0−1 | 16−18 |
medium / 1080p | − | 8−9 |
low / 768p | 85−90 | 95−100 |
high / 1080p | 50−55 | 95−100 |
ultra / 1080p | − | 85−90 |
medium / 1080p | − | 95−100 |
The average gaming FPS of Iris Pro Graphics 580 in Minecraft is 38% more, than GRID K160Q. | ||
high / 1080p | − | 18−20 |
ultra / 1080p | 12−14 | 14−16 |
low / 720p | 21−24 | 35−40 |
medium / 1080p | 14−16 | 18−20 |
The average gaming FPS of Iris Pro Graphics 580 in PLAYERUNKNOWN'S BATTLEGROUNDS is 43% more, than GRID K160Q. | ||
high / 1080p | − | 12−14 |
ultra / 1080p | − | 8−9 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 1−2 | 16−18 |
medium / 1080p | − | 12−14 |
The average gaming FPS of Iris Pro Graphics 580 in Red Dead Redemption 2 is 1600% more, than GRID K160Q. | ||
low / 768p | 3−4 | 30−35 |
medium / 768p | − | 21−24 |
high / 1080p | 2−3 | 10−12 |
ultra / 1080p | − | 7−8 |
4K / 2160p | 0−1 | 6−7 |
The average gaming FPS of Iris Pro Graphics 580 in The Witcher 3: Wild Hunt is 600% more, than GRID K160Q. | ||
low / 768p | 65−70 | 90−95 |
medium / 768p | 30−35 | 50−55 |
ultra / 1080p | 10−11 | 24−27 |
high / 768p | 27−30 | 40−45 |
The average gaming FPS of Iris Pro Graphics 580 in World of Tanks is 55% more, than GRID K160Q. |
Full Specs
GRID K160Q | Iris Pro Graphics 580 | |
Architecture | Kepler | Gen. 9 Skylake |
Code name | GK107 | Skylake GT4e |
Type | Workstation | Laptop |
Release date | 28 June 2013 | 1 September 2015 |
Pipelines | 192 | 72 |
Core clock speed | 850 MHz | 350 MHz |
Boost Clock | 1050 MHz | |
Transistor count | 1,270 million | 189 million |
Manufacturing process technology | 28 nm | 14 nm |
Texture fill rate | 13.60 | 72.00 |
Floating-point performance | 326.4 gflops | |
Memory bus width | 128 Bit | |
Memory clock speed | 1782 MHz | |
Memory bandwidth | 28.51 GB/s | |
Shared memory | + | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.6 | 4.6 |
OpenCL | 1.2 | 2.1 |
Vulkan | 1.1.126 | 1.1.97 |
CUDA | 3.0 | |
Quick Sync | + | |
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