GRID K160Q vs Quadro 500M

In this comparison between GRID K160Q and Quadro 500M you will find out which graphics card performs better in today's games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards' performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don't overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GRID K160Q will be the best choice, for others Quadro 500M will be their preference. Study the comparison tables below and make your choice.
GRID K160Q
Quadro 500M

Main Specs

  GRID K160Q Quadro 500M
Power consumption (TDP) 130 Watt 35 Watt
Interface PCIe 3.0 x16 MXM-A (3.0)
Memory type DDR3 DDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q has 271% more power consumption, than Quadro 500M.
  • GRID K160Q is connected by PCIe 3.0 x16, and Quadro 500M uses MXM-A (3.0) interface.
  • GRID K160Q and Quadro 500M have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Quadro 500M - with Fermi.
  • Core clock speed of GRID K160Q is 150 MHz higher, than Quadro 500M.
  • GRID K160Q is manufactured by 28 nm process technology, and Quadro 500M - by 40 nm process technology.
  • Memory clock speed of Quadro 500M is 18 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1
QHD / 1440p 0−1 0−1
low / 720p 9−10 1−2
medium / 1080p 1−2 0−1
The average gaming FPS of GRID K160Q in Assassin's Creed Odyssey is 800% more, than Quadro 500M.

Full Specs

  GRID K160Q Quadro 500M
Architecture Kepler Fermi
Code name GK107 GF108
Type Workstation Workstation
Release date 28 June 2013 22 February 2011
Pipelines 192 96
Core clock speed 850 MHz 700 MHz
Transistor count 1,270 million 585 million
Manufacturing process technology 28 nm 40 nm
Texture fill rate 13.60 11.20
Floating-point performance 326.4 gflops 268.8 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 1800 MHz
Memory bandwidth 28.51 GB/s 28.8 GB/s
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 2.1