GRID K160Q vs Quadro FX 3800

Find out if it is worth upgrading your current GPU setup by comparing GRID K160Q and Quadro FX 3800. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K160Q and Quadro FX 3800. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GRID K160Q
Quadro FX 3800

Main Specs

  GRID K160Q Quadro FX 3800
Power consumption (TDP) 130 Watt 108 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type DDR3 GDDR3
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs 1x DVI, 2x DisplayPort
 
  • GRID K160Q has 20% more power consumption, than Quadro FX 3800.
  • GRID K160Q is connected by PCIe 3.0 x16, and Quadro FX 3800 uses PCIe 2.0 x16 interface.
  • GRID K160Q and Quadro FX 3800 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Quadro FX 3800 - with Tesla 2.0.
  • Core clock speed of GRID K160Q is 250 MHz higher, than Quadro FX 3800.
  • GRID K160Q is manufactured by 28 nm process technology, and Quadro FX 3800 - by 55 nm process technology.
  • Memory clock speed of GRID K160Q is 182 MHz higher, than Quadro FX 3800.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 9−10 10−11
medium / 1080p 1−2 1−2
The average gaming FPS of Quadro FX 3800 in Assassin's Creed Odyssey is 20% more, than GRID K160Q.

Full Specs

  GRID K160Q Quadro FX 3800
Architecture Kepler Tesla 2.0
Code name GK107 GT200B
Type Workstation Workstation
Release date 28 June 2013 30 March 2009
Pipelines 192 192
Core clock speed 850 MHz 600 MHz
Transistor count 1,270 million 1,400 million
Manufacturing process technology 28 nm 55 nm
Texture fill rate 13.60 38.40
Floating-point performance 326.4 gflops 462.3 gflops
Length 198 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 1600 MHz
Memory bandwidth 28.51 GB/s 51.2 GB/s
DirectX 12 (11_0) 11.1 (10_0)
Shader Model 5.1 4.0
OpenGL 4.6 3.3
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0 1.3