GRID K160Q vs Radeon HD 4830

If you are going to buy a new graphics card and are choosing between GRID K160Q and Radeon HD 4830, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K160Q stacks up against Radeon HD 4830, check out specs charts below.
GRID K160Q
Radeon HD 4830

Main Specs

  GRID K160Q Radeon HD 4830
Power consumption (TDP) 130 Watt 95 Watt
Interface PCIe 3.0 x16 PCIe 2.0 x16
Supplementary power connectors 1x 6-pin
Memory type DDR3 GDDR3
Maximum RAM amount 1 GB 512 MB
Display Connectors No outputs 2x DVI, 1x S-Video
 
  • GRID K160Q has 36% more power consumption, than Radeon HD 4830.
  • GRID K160Q is connected by PCIe 3.0 x16, and Radeon HD 4830 uses PCIe 2.0 x16 interface.
  • Radeon HD 4830 has 511 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Radeon HD 4830 - with TeraScale.
  • Core clock speed of GRID K160Q is 275 MHz higher, than Radeon HD 4830.
  • GRID K160Q is manufactured by 28 nm process technology, and Radeon HD 4830 - by 55 nm process technology.
  • Memory clock speed of Radeon HD 4830 is 18 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 9−10 10−12
medium / 1080p 1−2 2−3
The average gaming FPS of Radeon HD 4830 in Assassin's Creed Odyssey is 20% more, than GRID K160Q.

Full Specs

  GRID K160Q Radeon HD 4830
Architecture Kepler TeraScale
Code name GK107 RV770
Type Workstation Desktop
Release date 28 June 2013 21 October 2008
Pipelines 192 640
Core clock speed 850 MHz 575 MHz
Transistor count 1,270 million 956 million
Manufacturing process technology 28 nm 55 nm
Texture fill rate 13.60 18.40
Floating-point performance 326.4 gflops 736.0 gflops
Length 246 mm
Memory bus width 128 Bit 256 Bit
Memory clock speed 1782 MHz 1800 MHz
Memory bandwidth 28.51 GB/s 57.6 GB/s
DirectX 12 (11_0) 10.1 (10_1)
Shader Model 5.1 4.1
OpenGL 4.6 3.3
OpenCL 1.2 1.1
Vulkan 1.1.126 N/A
CUDA 3.0