GRID K160Q vs Radeon HD 7730

If you are going to buy a new graphics card and are choosing between GRID K160Q and Radeon HD 7730, there are a couple of things to consider. Cards with more VRAM in general perform better and allow you to play on higher graphics settings. Size also makes a difference. A model with a large heatsink can occupy up to three expansion slots on a motherboard. Be sure you have enough room in your PC case. When comparing GPUs with different architectures, more processing cores and even higher TFLOPS will not always translate to better performance. To help you decide which GPU you need, we have measured frame rates in a number of popular games. For more on how the GRID K160Q stacks up against Radeon HD 7730, check out specs charts below.

Main Specs

  GRID K160Q Radeon HD 7730
Power consumption (TDP) 130 Watt 47 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors None
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 1 GB
Display Connectors No outputs 1x DVI, 1x HDMI, 1x DisplayPort
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  • GRID K160Q has 176% more power consumption, than Radeon HD 7730.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GRID K160Q and Radeon HD 7730 have maximum RAM of 1 GB.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Radeon HD 7730 - with GCN 1.0.
  • Core clock speed of GRID K160Q is 50 MHz higher, than Radeon HD 7730.
  • GRID K160Q and Radeon HD 7730 are manufactured by 28 nm process technology.
  • Memory clock speed of Radeon HD 7730 is 2718 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 3−4
ultra / 1080p 0−1 1−2
QHD / 1440p 0−1 0−1
low / 720p 9−10 14−16
medium / 1080p 1−2 5−6
The average gaming FPS of Radeon HD 7730 in Assassin's Creed Odyssey is 100% more, than GRID K160Q.

Full Specs

  GRID K160Q Radeon HD 7730
Architecture Kepler GCN 1.0
Code name GK107 Cape Verde
Type Workstation Desktop
Release date 28 June 2013 1 May 2013
Pipelines 192 384
Core clock speed 850 MHz 800 MHz
Transistor count 1,270 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 13.60 19.20
Floating-point performance 326.4 gflops 614.4 gflops
Length 168 mm
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 4500 MHz
Memory bandwidth 28.51 GB/s 72 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0
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