GRID K160Q vs Radeon Pro W5500M

Find out if it is worth upgrading your current GPU setup by comparing GRID K160Q and Radeon Pro W5500M. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GRID K160Q and Radeon Pro W5500M. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.
GRID K160Q
Radeon Pro W5500M

Main Specs

  GRID K160Q Radeon Pro W5500M
Power consumption (TDP) 130 Watt 85 Watt
Interface PCIe 3.0 x16 PCIe 4.0 x8
Supplementary power connectors None
Memory type DDR3 GDDR6
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q has 52% more power consumption, than Radeon Pro W5500M.
  • GRID K160Q is connected by PCIe 3.0 x16, and Radeon Pro W5500M uses PCIe 4.0 x8 interface.
  • Radeon Pro W5500M has 3 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Radeon Pro W5500M - with RDNA 1.0.
  • GRID K160Q is manufactured by 28 nm process technology, and Radeon Pro W5500M - by 7 nm process technology.
  • Memory clock speed of Radeon Pro W5500M is 10218 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 14−16
ultra / 1080p 0−1 8−9
QHD / 1440p 0−1 3−4
low / 720p 9−10 30−33
medium / 1080p 1−2 18−20
The average gaming FPS of Radeon Pro W5500M in Assassin's Creed Odyssey is 400% more, than GRID K160Q.

Full Specs

  GRID K160Q Radeon Pro W5500M
Architecture Kepler RDNA 1.0
Code name GK107 Navi 14
Type Workstation Workstation
Release date 28 June 2013 10 February 2020
Pipelines 192 1408
Core clock speed 850 MHz
Boost Clock 1450 MHz
Transistor count 1,270 million 6,400 million
Manufacturing process technology 28 nm 7 nm
Texture fill rate 13.60 127.6
Floating-point performance 326.4 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 12000 MHz
Memory bandwidth 28.51 GB/s 192.0 GB/s
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.5
OpenGL 4.6 4.6
OpenCL 1.2 2.0
Vulkan 1.1.126 1.2.131
CUDA 3.0