GRID K160Q vs Radeon R5 M435

When comparing GRID K160Q and Radeon R5 M435, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card - this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GRID K160Q and Radeon R5 M435 is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GRID K160Q
Radeon R5 M435

Main Specs

  GRID K160Q Radeon R5 M435
Power consumption (TDP) 130 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x8
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 2 GB
Display Connectors No outputs No outputs
 
  • GRID K160Q is connected by PCIe 3.0 x16, and Radeon R5 M435 uses PCIe 3.0 x8 interface.
  • Radeon R5 M435 has 1 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Radeon R5 M435 - with GCN 1.0.
  • Core clock speed of GRID K160Q is 70 MHz higher, than Radeon R5 M435.
  • GRID K160Q and Radeon R5 M435 are manufactured by 28 nm process technology.
  • Memory clock speed of Radeon R5 M435 is 2718 MHz higher, than GRID K160Q.

Game benchmarks

high / 1080p 0−1 0−1
ultra / 1080p 0−1 0−1
QHD / 1440p 0−1 0−1
low / 720p 9−10 10−12
medium / 1080p 1−2 2−3
The average gaming FPS of Radeon R5 M435 in Assassin's Creed Odyssey is 20% more, than GRID K160Q.

Full Specs

  GRID K160Q Radeon R5 M435
Architecture Kepler GCN 1.0
Code name GK107 Jet
Type Workstation Desktop
Release date 28 June 2013 15 May 2016
Pipelines 192 320
Core clock speed 850 MHz 780 MHz
Boost Clock 1030 MHz
Transistor count 1,270 million 690 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 13.60 20.60
Floating-point performance 326.4 gflops 547.2 gflops
Memory bus width 128 Bit 64 Bit
Memory clock speed 1782 MHz 4500 MHz
Memory bandwidth 28.51 GB/s 36 GB/s
DirectX 12 (11_0) 12 (11_1)
Shader Model 5.1 5.1
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.1.126 1.2.131
CUDA 3.0