GRID K160Q vs Radeon R9 M270X

When choosing between GRID K160Q and Radeon R9 M270X, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let's find out the difference between GRID K160Q and Radeon R9 M270X.
GRID K160Q
Radeon R9 M270X

Main Specs

  GRID K160Q Radeon R9 M270X
Power consumption (TDP) 130 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Memory type DDR3 GDDR5
Maximum RAM amount 1 GB 4 GB
Display Connectors No outputs No outputs
 
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • Radeon R9 M270X has 3 GB more memory, than GRID K160Q.
  • Both cards are used in Desktops.
  • GRID K160Q is build with Kepler architecture, and Radeon R9 M270X - with GCN 1.0.
  • Core clock speed of GRID K160Q is 125 MHz higher, than Radeon R9 M270X.
  • GRID K160Q and Radeon R9 M270X are manufactured by 28 nm process technology.
  • Memory clock speed of GRID K160Q is 657 MHz higher, than Radeon R9 M270X.

Game benchmarks

high / 1080p 0−1 6−7
ultra / 1080p 0−1 4−5
QHD / 1440p 0−1 0−1
low / 720p 9−10 16−18
medium / 1080p 1−2 8−9
The average gaming FPS of Radeon R9 M270X in Assassin's Creed Odyssey is 140% more, than GRID K160Q.

Full Specs

  GRID K160Q Radeon R9 M270X
Architecture Kepler GCN 1.0
Code name GK107 Venus
Type Workstation Desktop
Release date 28 June 2013 21 March 2014
Pipelines 192 640
Core clock speed 850 MHz 725 MHz
Boost Clock 775 MHz
Transistor count 1,270 million 1,500 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 13.60 31.00
Floating-point performance 326.4 gflops 1,536 gflops
Memory bus width 128 Bit 128 Bit
Memory clock speed 1782 MHz 1125 MHz
Memory bandwidth 28.51 GB/s 72 GB/s
DirectX 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.6 4.4
OpenCL 1.2 Not Listed
Vulkan 1.1.126
CUDA 3.0
FreeSync +
Bus support PCIe 3.0 x16
Eyefinity +
HD3D +
PowerTune +
DualGraphics +
ZeroCore +
Switchable graphics +
Mantle +
Compute units 10